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RE: (TFT) Fatigue Damage?
Hi everyone,
Yes my barroom brawls usually are all
subdual damage. The 'dirty' fighters sneak in a
few blows that do real damage.
A double damage does *1 subdual
and *1 regular damage. A triple damage does
*1 subdual and *2 regular damage. I also have
any armor prevent the real hits first.
These rules are WAY to complicated
for general distribution but I like them.
Rick
On Wednesday, August 22, 2001 5:55 PM, Michael Taylor [SMTP:MichaelTaylor1@compuserve.com] wrote:
> Message text written by INTERNET:tft@brainiac.com
> >
> Hi all,
> I treat the two as different forms of damage.
> Also I don't allow normal fatigue to kill you, (you fall
> unconscious first). In those rare cases where people
> die of fatigue (usually fatigue and exposure or fatigue
> and sickness) I say that in this case the character
> takes fatigue damage until they are at zero, and then
> they start taking real damage.
>
> Rick<
>
> I like that alot.
>
> Im was trying to think of a way to make "Barroom brawls" less fatal by
> allowing all unarmed combat to be fatigue damage. This way, the only
> accidental deaths are from crits. Anyone given any thought to this?
>
> Michael
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