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Re: (TFT) Fatigue Damage?



Message text written by INTERNET:tft@brainiac.com
>
>>>>>I think a better way to represent defensive skill is a 'parry roll',
or
>>>>>some such.  Of course, the fun seems to diminish by the square of the
>>>>>number of die rolls, so adding such (or having it in the sytem to
start
>>>>>with, like Chaosium's BRP) has its cost.

I agree a seperate To/Hit and parry roll doubles the amount of time combat
takes. 

I really like TFT's "Defend/Dodge" options. They dont slow combat at all,
but make a noticable different. 

I basically allow figures to trade -2 MA for a -2 DX to be hit. 

>>>>>When I sat down to 'roll my own' game system, I found a way to fold
the rolls together.  

How did you do it?

Michael
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