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(TFT) Dug this out of my closet ...
I dug this out of my closet this weekend. This was to be
the basis for a TFT RPG which I was going to Gamemaster
but for one reason or another, never got off the ground.
This is a description of the town of Karstan on the planet
Traegor. I have a similar description of Traegor, if
anyone is interested.
Name: KARSTAN
Location: Northeastern shore of the Bay of Smoke
Major Industry: Seaport Trading
Description:
Lying in between two offshoot range of the Firedrake Mountains
on rolling hill terrain sloping gently down into the Bay of Smoke,
the City of Karstan would seem to poorly located for a seaport
trading town. The surrounding mountains are havens for marauding
bandits that regularly loot the overland caravans. No safer is
the Bay of Smoke. Its only entrance to the Sea of Storms is a
long narrow gorge serving to funnel the incoming waves into a
single huge wave which hurtles down it and then smashing into the
crags opposite the exit. Timing is critical if a ship is to avoid
being swept to its doom.
Yet the town has managed to survive and even flourish. This
is mostly due to the diplomatic skills of the Prince who has
successfully maintained Karstan's nuetrality in the conflict of
its warring neighbors - Alazar to the north and east, Maribani to
the south. As such, Karstan is a vital conduit for the flow of
goods and information to both countries.
The layout of the city is basically triangular with the
wharves on one side and the Prince's castle at the opposite
vertex, overlooking the town and providing a picturesque view of
the bay. The population is about 60% human, 40% other. The
wharves are the seediest part of town. Anything from pirates to
slave traders to simple merchants can be found there. A maze of
winding streets serves to separate this area from the main part of
town. In this area can be found the nicer inns, the better shops,
etc. Things get progressively ritzier as you move up toward the
Prince's Keep. Karstan has a regular population of about 6,000
persons, with a transient population of almost 3,000 more.
There are two main temples in town, the Temple of Ashterak and
the Temple of Zucera. Ashterak is the Great Fire Drake and Zucera
is the Sea Goddess.
DM info:
Karstan is a smuggling town in a precarious balance. The
Prince needs the smugglers as much as they need him. Both pretend
otherwise - but they have worked together on occassion. Overland
caravans usually carry quite a bit of smuggled cargo and as such
usually require a complement of armed guards to protect them from
the bandits in the mountain passes.
There are a number of caves in the northern fork of the
mountains, most of which are empty. A family of hill giants is
known to inhabit this area and they maintain a semi-peaceful co-
existence with the town. There are also rumors of a lost Dwarven
mine in this region. This rumor is true, but the entrance has
long since been buried due to a rock slide and has become over-
grown with brush.
In a secluded grove on the eastern side of town lies a stone
sarcophagus. If asked about it, no-one will know why it is there,
but all have heard the stories about the fresh blood occassionally
found upon it. In reality, this is a sacrifical stone most used
by the Druids of Darsheen. This place is protected with strong
wards and guards. To those of little knowledge, it simply appears
dark and foreboding. To stronger wizards, etc the forest will
seem to become alive.
The Bay of Smoke is often covered by a dense mist called
"Dragon's Breath." Due to the huge funneled wave, it is dangerous
to enter or exit without a skilled guide. The craggy area where
the wave hits is known locally as the Dragon's Teeth. At the base
of this area is an entrance to an underwater cave. This cave
rises to above the water line (ie, there's an air pocket) and
continues on into the recesses of the mountains. A fair amount of
gold and silver can be found at the base due to the shipwrecks.
The sea has reclaimed the rest, covering it over with silt or
moving it out further into the bay. None of the dozen or so who
have investigated this area have returned.
In addition to the two temples mentioned earlier, there are a
number of underground or hidden religions within the city whose
existence is a strict secret. Amongst these are the Followers of
Corax, the Great Ice Dragon, and the Druids of Darsheen.
NPC's in town:
Prince Phelikar: Ruler of Karstan. Master of Diplomacy/Politics.
5th level Human Fighter. Long dark hair, slim build. (IT=18)
Narn: Dwarven blacksmith. Poor weapons, excellent armor. 35%
chance of weapon breakage when used.
Griff: 3rd level Half-Elven Ranger. Knows the Karstani mountains
well. Prefers humans over elves but likes to be left alone.
Can occassionally be found at an inn called "Hale and Hearth".
Dorthan: Human blacksmith. average weapon, armor maker.
Scarg: Half-Orc blacksmith. Works down in the wharves. Looks
like an ugly human. Excellent weapons, poor armor.
Rexan: The head of the Smuggler's Guild. Human. Very reclusive
and hard to find. DONT show up without prior approval!!
Important Buildings in town:
Hale and Hearth: A well-kept inn run by Corwin Carteze. Many of
the working townsfolk stop off there on their way home. Its a
good place to hear the latest rumors. Safe place to stay.
The Broken Spar: A seedy place down on the wharves, a rough
place. Not a good place to stay.
Tail Wind: A fairly respectable Inn where sailors come to have a
drink after a voyage. Two large bouncers keep the festivities
in line. Located in the wharves. Some shady dealings in
back.
No Magic Shop, but there is an Alchemist/Apothecary in town.
Temple of Ashterak, Temple of Zucera
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