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Re: (TFT) re: SOLO II
It should have been fairly easy to outrun the missile weapons. Every
turn putting more distance between you and them, increasing their range
modifiers. One or two monks may have been killed. The others would scoop
them up and carry them. But you, Father Lubik should be dead.
Statistically you should have been killed in the first two turns by a
lightning bolt rod. The first attack, if it hit, would do an average
fourteen points of damage. After iron flesh that leaves eight, enough to
knock you down for the next entire turn. It only takes 3D vs. DX to scoop
up and object on the run. Two monks should be able to do this and carry a
body with them. Even after being scooped up and carried away the second
lightning bold would do an average of ten or eleven points of damage. After
armor this should have killed you.
If you got very lucky, and actually got away then just before you
reached the Garden behind The Cathedral, one of the youths with a heavy
crossbow uses a wish to shoot you for triple damage and kills you from
extreme range. No matter how well, or bad, the last fight went. Father
Lubik is now dead and the monks got your body back to The Cathedral.
They hustle you through The Cathedral, out the front doors, and across
the square. You are floating along, detached and watching. It is a curious
experience watching your body being carried by weeping monks. They carry
you into the police station in The Cabildo. The room is full of guard
bustling with activity which all stops as they watch you being carried
through. You follow the monks down the stairs to the basement.
It is a morgue. They turn your body over to attendants who place it on
a table and drape a cloth over it. The cloth is enchanted with a freeze
spell. All decay and bleeding from your body stops. It is about two thirty
in the morning. You have been dead for about ten minutes.
On other tables are many other bodies, each draped with a freeze cloth.
It seems you have been laid out next to the very vampire children that you
and Roget slew earlier. It has been a very long night.
You are a ghost.
This doesn't trouble you as you still have a sense of your mission.
Your thoughts turn to curiosity about vampire rats hiding in the walls of
buildings. The next instant you are floating
over Roget and some men.
They have set up a small portable iron smoke box. It has a pipe going
into a hole they cut in the wall. Fed with charcoal it is pumping black
smoke into the walls. Roget is speaking.
``I have never seen this before. I can hear them in the walls, but the
smoke doesn't affect them.'' He looks concerned.
You float into the walls and look. The rats are there between the wood
and plaster. You can see that as vampires the regenerate much faster than
the smoke can irritate them.
Your thoughts turn to the lady that may have been kidnaped earlier.
The next thing you know, you are there floating over her. She is dressed in
night clothes and tied to a bed. There are two female nurses there and an
attending Master Physicker. He is talking to her while she groans.
``Your father, The Governor. You remember your father? He hired us to
get you away from that man. He has you addicted to IQ potions.'' She is
groaning like she's not listening but he continues. `` IQ potions. Did you
know those thing are made from fresh human brains? We are going to detox
you. Over see your recovery and then return you to your father.''
You think of the vampire kids who killed you and then you are there.
The are standing around an elderly vagrant man. The leader is talking to
him.
``We have finally decided to make you one off us, but first you have to
do something. Take this bag. Go into the brewery and gather up all twelve
crosses. Then throw them in the river. One of the crosses is hanging in
the top of a chimney. You can find a ladder on the side walk across the
street. Now go.''
The old vagrant looks over joyed that he is being welcomed into this
family of children. He may or may not know what they mean by 'join' them.
He rushes off with the bag to complete the task.
You float up over the city and get a clear picture of the surrounding
marsh fires. They have spread through the night. Eating vegetation as they
go. You feel warm and the sun peeks over the horizon heralding a new day.
Down below you hear the bells of The Cathedral ringing.
A force pulls you there. Inside The Cathedral you see the faithful
have gathered in the pews. It is a record crowd of hundreds with people
standing along the sides and walls. The central walk between the pews is
laid with cloth covered bodies on stretchers.
The bishop and several priests are leading the mass. Laid on the steps
before the altar is your body. The cloth has been pulled back to reveal
your face. You look completely undamaged. They must have summoned an angle
and wished your body whole again. Now they are well into the ritual of
revival. With all of the flock contributing one point of fatigue it will be
an easy thing for the bishop to cast a one hundred strength revival. If
they take fifteen minutes between rituals they can do this all day, reviving
every body here.
The faithful are praying in support, the bishop is reciting the words.
You feel the pull grow stronger. Your body is now ready to be raised from
the dead. It is not an irresistible force. You
must now choose. Do you wish to be raised, or do you wish to remain a
ghost. The rest of the adventure will follow one of these two paths.
David Michael Grouchy II
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