[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) re: SOLO II
From: "David Michael Grouchy II"
If you got very lucky, and actually got away then just before you
reached the Garden behind The Cathedral, one of the youths with a heavy
crossbow uses a wish to shoot you for triple damage and kills you from
extreme range. No matter how well, or bad, the last fight went.
Father Lubik is now dead and the monks got your body back to The
Cathedral.
From: "Neil Gilmore"
Can't say as I like this. Never liked fiats: 'Doesn't matter what
you do, you die, because otherwise the plot goes to hell.' Average
damage is meaningless, the real die rolls are what should determine
damage.
Neil,
Yes.
That's the short answere anyway. Here the long one.
It's just a problem with the solo adventure format. I would have
arranged to have Father Lubik assassinated sooner or later. With all the
variable paths the adventure could take I could see no other way to handle
it than to force the issue.
The experience of being killed and raised from the dead is horrible, I
know. I have had GM's do this to me and I didn't enjoy it at all. In fact
on one occassion I became quite upset with the GM calling his adventure
various names like stupid and pointless.
Knowing that, and knowing I would have had to do some explaining in a
face to face session so I wouldn't loose the players, I should give some of
the larger picture of the adventure.
The other part of the adventure I haven't posted yet, called "The
vampire plantation" follows Father Lubik as a vampire priest out at The
Myrtles plantation. He is indoctrinated into the vampire ways and does
battle with the wizard Omni and his apprentices. In the course of that line
of the adventure there are several ghosts involved which the vampires are
using against the wizards.
In each eddition of the solo adventure (SOLO I through SOLO IX) there
will come a point with a major decision. In the first one it was to join
the vampires or not. In this one it is to be raised from the dead or stay
as a ghost.
As a ghost the the player will get a closer look at the things the GM
sees going on. He will visit the ship that had left that morning with rats
on it, find the secret attic where the real plan of the vampires is
unfolding, and discovered how many highly intelligent nuns of the Ursulines
convent have already been turned while no one was looking.
As a ghost he will also continue to gain experience as he is still on
the same mission and will still get to fight the vampires. At the end he
will be wished by to life in his still frozen body, and will keep the
experience. Also, if raised from the dead now or later they will summon
five angels to restore the five character points one normally looses from
being revived.
I should mention the most important reason for all this unplesantness
of being killed. The underlying theme of the connected adventures is
raising people from the dead. In the first one the apprentices of Omni were
overheard making comments on how vampires can raise themselves. They are
looking for a way to raise people who have been long dead. Longer than an
hour. They think that the vampire disease holds the key, but they havn't
figured out how to infect someone with it who is already dead.
The theme of coming back from the beyond, ghosts, and greater spirits
are touched on in TFT but are very limited. I saw this as an opportunity
for a player to look at things from a ghosts perspective, being a person who
was killed in the middle of an important mission. By the end of all the
SOLOs I hope to have Father Lubik able to raise the dead from a one thousand
year old bone fragment of arch villian and re-introduce them into society.
As such I felt it was time to bring the issue a little closer to center
stage.
In closing I would like to say that I frequently put my players under
great duress and emotional turmoil. I intend no meaness by this. I find
that if players are willing to walk through the fire with me then the
rewards gained on the other side are more valued and the whole experience
becomes a more precious memory.
I appologize for any sence of betrayal I may have caused in the
readers.
David Michael grouchy II
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"