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Re: (TFT) re: SOLO II



Everyone is breathing hard. Chests heaving in the damp garden. The back of The Cathedral looms before you. Its tall third spire with a cross keeping the area safe. One of the monks speaks. ``I don't think putting crosses everywhere in the city is going to work.'' Another monk adds with labored breathing ``I agree. We need a real plan to deal with the problem.'' A third monk says ``The fires around the city won't keep them from flying straight up, and getting away.'' After a short rest, y'all go into The Cathedral. It is empty and your footsteps echo on the stone walls. Somehow you know that each stone was shipped here. New Orleans is a swamp. There are no rocks for hundreds of miles. Y'all pass through the front doors into the square and head over to the Presbyteree and your quarters. At a table in the kitchen some food and drink is prepared. Sipping coffee new ideas are discussed. One monk proposes making cross shaped filters for lanterns. They could project a beam of light some mega hexes distant projecting a cross of light. ``It would be very useful in chasing them off of roofs.'' Everyone agrees and these things will be made. You finish off some eggs and toast, then decide to go back out looking for Roget. Two of the monks insist on coming with you. For protection. They quickly take a sheet of copper, cut out a cross, and apply it to a lantern. The three of you set off for Bourbon street. The party is still going strong and the street is full. Almost half the people you encounter flee your presence. One of the monks says ``It's spreading quickly.'' You find Roget by following the black smoke coming out of the walls of one building. He is with several other rat catchers, all slightly younger but still old. He reports. ``Nothing. Not one of them. They seem to be immune to smoke. I can hear them in the walls but they aren't coming out.'' He looks concerned. They have a small portable iron stove with a pipe coming out of it that is fed into a hole they cut in the wall. It is burning coal. They have canvas bags with round wooden collars held to the base boards. That must have been where they were hoping to drive the rats. The bags are flat and empty. Roget orders the team ``Pack it up.'' They pick up the bags. There are mouse holes on the baseboards where each bag had been. On of them closes the door to the small portable stove, pulls the pipe out of the wall and caps it. Another man with a carpenters belt puts a round panel in the wall they had cut out and begins patching it. You, Roget, and the monks steep out to the street. Several people passing by are startled by your presence and run off. Three wizards on the other side of the street just laugh. It is an evil laugh. One of them speaks. ``We know you, Lubik.'' They summon creatures to fight for them. Roll for initiative.

Robed wizard

ST:  9    Staff 1D with 5pt Strength battery
DX: 13    Robe +2 hits stopped
IQ: 13    Summon gargoyle
MA: 10    (ST 20 DX 11 IQ 8 MA 8/16) 3+1fs
         Staff, 3-Hex fire 2fs,
         Fireball 1-1 per 1fs

Upper class wizard
ST:  9    Staff 1D with 10pt strength battery
DX: 14    Upper class clothes +2 hits stopped
IQ: 14    Summon giant
MA: 10    (ST 30 DX 9 IQ 8 MA 8) 4+1fs
         Staff, 3-Hex fire 2fs,
         Fireball 1-1 per 1fs

Armored wizard
ST:  9    Staff of power 2d with 30pt strength battery
DX: 15    Silver chainmail +3 DX, Stops 3 hits
IQ: 18    Summon 7-hex Dragon
MA:  6    (ST 60 DX 14 IQ 20 MA 8/20) 5+2fs
         Staff of power, 7-Hex fire 4fs,
         Wizard's wrath 1+1 per 1fs
__    __    __    __    __    __    __
/  \__/  \__/RW\__/AW\__/UW\__/  \__/  \__/
\__/  \__/  \__/  \__/  \__/  \__/  \__/
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/sidewalk
\__/  \__/  \__/  \__/  \__/  \__/  \__/
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/
\__________________________________________
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/
\__/  \__/  \__/  \__/  \__/  \__/  \__/
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/
\__/  \__/  \__/  \__/  \__/  \__/  \__/   bourbon
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/street
\__/  \__/  \__/  \__/  \__/  \__/  \__/
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/
\__/  \__/  \__/  \__/  \__/  \__/  \__/
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/
\__________________________________________
/  \__/  \__/  \__/  \__/R \__/  \__/  \__/
\__/  \__/  \__/m1\__/L \__/  \__/  \__/  \
/  \__/  \__/  \__/m2\__/  \__/  \__/  \__/sidewalk
\__/  \__/  \__/  \__/  \__/  \__/  \__/  \
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/
\____________________/D \__________________

RW: robbed wizard
UW: upper class clothes wizard
AR: armored wizard
m1-m2: monks
L: Lubik
R: Roget
D: door
Two monks

ST: 11    Quarterstaff 1+2
DX: 13
IQ:  9    Priest(2), charisma(2), Literacy(1)
         Quarterstaff(1), boating(1),
         Swimming(1), climbing(1)

5 Rat catchers

ST:  9     net-on-a-pole 1-1, dagger 1-1
DX: 15
IQ: 12     Pole weapons(2), knife(1), running(2)
MA: 12     Literacy(1), naturalist(2), tracking(1),
          Acute hearing(3)

The rat catchers can use their poles as spears doing 1-1 damage. They will not join the fight until the second turn. Issuing from the door of the building with three MA left if they action that turn. The summoned creatures can not move or act on the turn they are summoned. The wizards are on a mission and will fight to the death. They are also too smart to be affected by holy symbols so there is no reason for the monks to try the lantern on them.

    David Michael Grouchy II

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