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Re: (TFT) Wizards at War



From: Stan <srydzews@ix.netcom.com>
Subject: Re: (TFT) Wizards at War
Date: Sat, 20 Oct 2001 08:58:15 -0400

Really though (now I'm rambling) even if you have the wizards permanently
on your payroll during peacetime, I guess you have the choice of either
having them do WA enchantments to prepare for war, or having them train
to get their IQ up to 15+ in time for the war.  So there still really
is a choice.


Finally, not to treat the real world situation lightly, or suggest that
blowing up any one 'evildoer' is really a major goal, but merely as an
example of the power of repeated Trance spells...

"Is binLaden currently in Afghanistan?"
"Yes he is."
Get out a map of the Afghanistan.
"Is bin Laden in this half of the country?"
"No."
"Okay, is he is in this half of the other half?"
"Yes."
"Okay, is he..."
(thirteen wizards later you're down to two square miles)
Get out satellite map.
"Okay is he in this square mile or this one?"
(eight wizards later)
"Okay is he in this building or this one?"

Now yeah, that's 20 16 IQ wizards to do this, but it only
took each of them a moment, they didn't have to go anywhere,
and it cost nothing other than their pay.  And if you started
with a few educated guesses as to the answer, it would take a
lot less than 20 guys.

This is very good direction for the use of these kinds of information spells, if a little to short-circuiting of some of the campaign the GM might have set up. Perhaps the answers get a little more vague as the questions are answered.

Clever is the player who forces the GM to answer yes or no questions. If a GM has to answer yes or no questions truthfully, he can still be obtuse. If you find your players consistenly forcing your hand in this matter and becoming a real pain with trances, find out the Souix word for Yes, or perhaps morse code for Yes, or draw some historical or mathematical symbol that means Yes. Now you've answered truthfully and it becomes a puzzle for the players to solve. If the GM feels inclined, he can give hints on where to find the translation.

Are there any counters-spells to these kind of detection spells?
Are Trailtwister or Conceal the only ones?

I would say that the Advanced Wizard spellbook is probably just a primer that is available in the general libraries of Cidri. The Royal Order of Magic User's must have a tome triple the size for specialized fields and another for cantrips.

I belieive there are other magical tomes that are from the other Mnoren universes. The magical physics on these other worlds might be different (or the physics are the same, but the manipulation of magic is different), thus the seemingly overly powerful magics of Diyandi, or the various ritual styled magics of Siennes, or the seemingly similar incremental style magics of GrrrPs.

Because these are not Cidri originated magics, they are hard to translate and be effective. It has been found that using some of the Diyandi magics (once some translation has been done) was so overwhelming that it created an unbalance and the mages and the campaign area that it was used in became non-existant (that game stopped). It has been suggested that the DIEMs might allow some of these Diyandi magics to be performed in the Cidri universe, but with great penalties to the user or his immediate environment.

Hail Melee,
John Paul

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