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(TFT) Back stabs, twisting, and more



I agree with Michael that allowing anyone with a MA 10 or higher to simply
run around someone and get an attack in at +4 is a design flaw of he
system. That is why I allow a facing change at the end of the movement
phase.  This means that in a one on one fight you can't simply run behind
your opponent and get a back stab in.  However, if you are facing two
opponents you must choose which one you want to turn your back to.  This,
in my opinion, reflects combat in "realistic" fashion, if a set of frp
rules can ever reflect combat in a realistic fashion.

Of course I also apply the rule of 5 to missile spells as well.  Wizards
cannot put more than 5 ST into a missile spell (magic fist, fireball,
lightning, wizards wraith, etc).  It's not in the rules, but it suits the
style of play in my campaign.

Did I mention I just love this list?

Todd Roll
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