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(TFT) General Test of MELEE knowledge
To all,
Let's see if anyone can answer this question correctly. First will be a
simple melee set up. Then a situation that is protested by a player.
Finally, how would you rule on it.
Three human characters are charged by two orcs. On the first turn the
orcs win initiative and maddly charge their full MA towards the humans. At
the end of their movement the set up looks like this.
___ ___ ___ ___
/ \___/ \___/ \___/ \___/
\___/ \___/ \___/ O2\___/ \
/ \___/ O1\___/ \___/ \___/
\___/ \___/ \___/ \___/ \
/ \___/ \___/ \___/ \___/
\___/ \___/ \___/ \___/ \
/ \___/ \___/ B \___/ \___/
\___/ \___/ W \___/ H \___/ \
/ \___/ \___/ \___/ \___/
Now the humans are a Wizard, a Broadsword, and a Halberd respectively.
It's their turn to move. This is what they do.
___ ___ ___ ___
/ \___/ \___/ \___/ \___/
\___/ \___/ \___/ O2\___/ \
/ \___/ O1\___/ B \___/ \___/
\___/ \___/ \_._/ \___/ \
/ \___/ \___/ . \___/ \___/
\___/ \___/ \_._/ \___/ \
/ \___/ \___/ . \___/ \___/
\___/ \___/ W \___/ H \___/ \
/ \___/ \___/ \___/ \___/
Broadsword moves and engages Orc number two.
___ ___ ___ ___
/ \___/ \___/ \___/ H.\___/
\___/ \___/ \___/ O2\___/. \
/ \___/ O1\___/ B \___/ \_._/
\___/ \___/ \___/ \___/. \
/ \___/ \___/ \___/ . \___/
\___/ \___/ \___/ .\___/ \
/ \___/ \___/ \_._/ \___/
\___/ \___/ W \___/ . \___/ \
/ \___/ \___/ \___/ \___/
Halberd moves around and gets Orc number two in a side hex. The wizard
stay's put. Now movement is over and actions start.
The broadsword has the highest DX, but Halberd has a pole arm in a
charge attack so he automatically goes first. Being in a side hex his DX 11
becomes DX 13. He hits and does too much damage. Orc number two is dead.
Now Broadsword hasn't taken an action yet, so he disengages. The idea,
(he thinks) is to engage Orc number one so the wizard can't be charge
attacked next turn. Orc number one has a two handed spear, but he has moved
too far to action this turn. Here is Broadswords action, a disengage.
___ ___ ___ ___
/ \___/ \___/ \___/ H \___/
\___/ \___/ B.\___/ O2\___/ \
/ \___/ O1\___/.. \___/ \___/
\___/ \___/ \___/ \___/ \
/ \___/ \___/ \___/ \___/
\___/ \___/ \___/ \___/ \
/ \___/ \___/ \___/ \___/
\___/ \___/ W \___/ \___/ \
/ \___/ \___/ \___/ \___/
The wizard tries his spell and fails his DX roll. He looses one fatigue.
Actions are over. No one takes the forceback option. It's time to start
a new turn.
Now here is the question. Before we roll inititive, the broad sword
player wants to know, "can Orc number one set vs. charge." His reasoning is
that he starts the turn engaging the orc already, so he can't very well set
vs. charge. How would you rule?
David Michael Grouchy II
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