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RE: (TFT) RE: General Test of MELEE knowledge
We play that a charge attack must be 3 hexes
in a straight line. Additionally the attack
must be one of the 3 hexes in front of the
charge.
Rick
-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
Brett Slocum
Sent: Wednesday, December 12, 2001 7:28 AM
To: 'tft@brainiac.com'
Subject: (TFT) RE: General Test of MELEE knowledge
From: "David Michael Grouchy II"
___ ___ ___ ___
> / \___/ \___/ \___/ H.\___/
> \___/ \___/ \___/ O2\___/. \
> / \___/ O1\___/ B \___/ \_._/
> \___/ \___/ \___/ \___/. \
> / \___/ \___/ \___/ . \___/
> \___/ \___/ \___/ .\___/ \
> / \___/ \___/ \_._/ \___/
> \___/ \___/ W \___/ . \___/ \
> / \___/ \___/ \___/ \___/
>
> Halberd moves around and gets Orc number two in a side
> hex. The wizard
> stay's put. Now movement is over and actions start.
> The broadsword has the highest DX, but Halberd has a
> pole arm in a
> charge attack so he automatically goes first. Being in a
> side hex his DX 11
> becomes DX 13. He hits and does too much damage. Orc number
> two is dead.
Does anyone else find the idea of a charge attack where the charger
practically turns around to be ridiculous? A charge attack is
more damaging because of the momentum gained by running, and turning
like this bleeds speed.
We have a house rule that a charge attack must be in a nearly
straight line: no facing changes, but side slips are OK.
Thoughts?
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