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(TFT) Test of general MELEE knowledge, PART II
To all,
A sleeping wizard is ambushed by a slinker. The rat-monkey sits there
for a few turns looking at the sleeping figure. His little head bobbing up
and down. He notices a very bright gem and decides to take it. He moves
onto the wizard (easily making his DX 14 roll to move over a body) and
scoops up the gem spending 3 MA. Having snatched the gem he scampers away.
The wizard was awakened by his strength battery being yanked from around
his neck. He could feel the little feet pounce off of him and sees this
mini-monkey looking thing runing off down the corridor.
Here is the setup.
___
___/ \___ ___
/ S \___/ \___/ \___ ___
\___/ \___/ \___/ \___/ \___ ___
/ \___/ W \___/ \___/ \___/ \___/ \___ ___
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \
\___/ \___/ \___/ \___/ \___/ \___/
\___/ \___/ \___/ \___/ \
\___/ \___/ \___/
\___/
Now this is the slinkers movement. His move is written in numbers.
These represent how much of his MA 14 he has spent.
___
___/ \___ ___
/ . \___/ \___/ \___ ___
\___/ \___/ \___/ \___/ \___ ___
/ \_1_/ W \___/ \___/ \___/ \___/ \___ ___
\___/ \2-4/ 5 \_6_/ 7 \___/ \___/ \___/ \___/ \___
\___/ \___/ \___/ 8 \_9_/10 \___/ \___/ \___/ \
\___/ \___/ \___/11 \___/ \___/ \___/
\___/ \___/12 \13_/ S \___/ \
\___/ \14_/ \___/
\___/
The wizard decides that there is no point in trying to move so he stays
put. He knows he can cast a spell prone at no DX minus. But a slinker is
hard to hit. Any attack against a slinker is DX -3. So instead of shooting
a lightning bolt at it, with additional minuses for range, he casts 7-hex
fire.
7-hex fire is a creation spell. The wizard can target any hex in his
own mega meag hex. From there the wizard will trail the hexes of fire in a
straight line toward the slinker. On the turn a fire hex is created it only
does 2 points of damage, but the slinker only has ST 2 so this should kill
it.
Below is show the wizards target hex (T) and the other six hexes of fire
(f)
___
___/ \___ ___
/ \___/ \___/ \___ ___
\___/ \___/ \___/ \___/ \___ ___
/ \___/ W \___/ \___/ \___/ \___/ \___ ___
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___
\___/ \___/ \___/ T \___/ . \___/ \___/ \___/ \
\___/ \___/ . \___/ . \___/ . \___/ \___/
\___/ \___/ . \___/ S \___/ \
\___/ \_._/ \___/
\___/
O.K. Here's the problem. The hex the wizard choose to target is outside
of his mega mega hex. By the lay out of the mega hexes one can clearly see
that his target hex is in the first hex of the second mega hex away.
The player of the wizard argues that HE IS the center of the mega mega
hex. Not the arbatrary shape of the melee hex grid. He further argues that
magic is not tied to the lay of the land but comes from his strength, so he
should be able to target the indicated hex.
How would you rule?
David Michael Grouchy II
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