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(TFT) Test of general MELEE knowledge, PART II



To all,
A sleeping wizard is ambushed by a slinker. The rat-monkey sits there for a few turns looking at the sleeping figure. His little head bobbing up and down. He notices a very bright gem and decides to take it. He moves onto the wizard (easily making his DX 14 roll to move over a body) and scoops up the gem spending 3 MA. Having snatched the gem he scampers away. The wizard was awakened by his strength battery being yanked from around his neck. He could feel the little feet pounce off of him and sees this mini-monkey looking thing runing off down the corridor.
   Here is the setup.

    ___
 ___/   \___     ___
/ S \___/   \___/   \___     ___
\___/   \___/   \___/   \___/   \___     ___
/   \___/ W \___/   \___/   \___/   \___/   \___     ___
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___
   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \
               \___/   \___/   \___/   \___/   \___/   \___/
                           \___/   \___/   \___/   \___/   \
                                       \___/   \___/   \___/
                                                   \___/

Now this is the slinkers movement. His move is written in numbers. These represent how much of his MA 14 he has spent.

    ___
 ___/   \___     ___
/ . \___/   \___/   \___     ___
\___/   \___/   \___/   \___/   \___     ___
/   \_1_/ W \___/   \___/   \___/   \___/   \___     ___
\___/   \2-4/ 5 \_6_/ 7 \___/   \___/   \___/   \___/   \___
   \___/   \___/   \___/ 8 \_9_/10 \___/   \___/   \___/   \
               \___/   \___/   \___/11 \___/   \___/   \___/
                           \___/   \___/12 \13_/ S \___/   \
                                       \___/   \14_/   \___/
                                                   \___/

The wizard decides that there is no point in trying to move so he stays put. He knows he can cast a spell prone at no DX minus. But a slinker is hard to hit. Any attack against a slinker is DX -3. So instead of shooting a lightning bolt at it, with additional minuses for range, he casts 7-hex fire. 7-hex fire is a creation spell. The wizard can target any hex in his own mega meag hex. From there the wizard will trail the hexes of fire in a straight line toward the slinker. On the turn a fire hex is created it only does 2 points of damage, but the slinker only has ST 2 so this should kill it. Below is show the wizards target hex (T) and the other six hexes of fire (f)
    ___
 ___/   \___     ___
/   \___/   \___/   \___     ___
\___/   \___/   \___/   \___/   \___     ___
/   \___/ W \___/   \___/   \___/   \___/   \___     ___
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___
   \___/   \___/   \___/ T \___/ . \___/   \___/   \___/   \
               \___/   \___/ . \___/ . \___/ . \___/   \___/
                           \___/   \___/ . \___/ S \___/   \
                                       \___/   \_._/   \___/
                                                   \___/

O.K. Here's the problem. The hex the wizard choose to target is outside of his mega mega hex. By the lay out of the mega hexes one can clearly see that his target hex is in the first hex of the second mega hex away. The player of the wizard argues that HE IS the center of the mega mega hex. Not the arbatrary shape of the melee hex grid. He further argues that magic is not tied to the lay of the land but comes from his strength, so he should be able to target the indicated hex.
  How would you rule?

  David Michael Grouchy II

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