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RE: (TFT) Charge Attack --> Some alternate rules.
Hi all,
"The backup and re-attack is a pretty
ridiculous move." I think it was Stan who
said a few posts ago that an elf could back
up far enough using the 3 hex charge rule
that it could charge attack in one turn, and
added that many TFT rules seemed to break
down at MA 11+.
I would like to make the counter
argument that the back up and re-attack is
ok. Consider, a person is hit by a charging
spear and falls down. The attacker (assuming
he is a fast enough runner) backs up a ways
and attacks again using the momentum from a
short charge to do extra damage.
Why not?
The momentum is there, the wounded
figure on the ground can't stop him.
The basic problem is that doubling the
damage of a pole weapon may be too much. It
is no problem for a javelin, but it seems a
bit much for pike axes. Perhaps the momentum
of a 3 hex charge would be better to do +3
damage.
This suggests another rule. If you charge
3 hexes in an (almost) straight line you do +3
damage. If you charge 1 hex you do +1 damage.
If you charge five or more hexes in an almost
straight line you do +5 damage.
The capping of damage at +5 would be for
human figures running. (Basically after 5 meters
the person has accelerated to their maximum
speed.) However for figures on horse back, the
maximum damage for charges could be higher.
Any thoughts.
Rick
-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
Brett Slocum
Sent: Thursday, December 13, 2001 7:36 AM
To: 'tft@brainiac.com'
Subject: (TFT) Charge Attack
From: Michael Taylor <MichaelTaylor1@compuserve.com>
> That's a darn good question. Does anyone know how TFT
> "offiically" defines
> a "Charge Attack"?
Here is Bill Seurer's House Rule on Charge Attacks:
---
Charge Attack
A charge attack is defined as a movement of 3 or more hexes in a relatively
straight line ending with a foe in a front hex. On a hex grid, it is
sometimes difficult to move exactly straight, so sideslipping is allowed.
If a person moved at least half their MA on the previous turn, they may
continue that movement another 1 or 2 hexes and perform a charge attack, if
the last 3 hexes moved were in a line. Real movement is continuous and
doesn't stop for the end of the turn.
---
It's a really good rule. I played under it for a year. The backup and
reattack
is a pretty ridiculous move.
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