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Re: (TFT) Monsters
Well, I've personally always ruled that languages were in fact an IQ 6
talent - but of course, there is a requirement of having the right
phisiology (vocal cords, etc.)
Message text written by INTERNET:tft@brainiac.com
>In fact, since there are no IQ 6 talents or
spells pretty much all they can learn is languages. <
Technically that's not quite true. If you were a subscriber to the Space
Gamer at a certain time in the eighties, the mailing cover had an entire
list of IQ 6 talents. Here's my list - and I'm pretty sure it's complete!
IQ 6 Talents
Talent (at Basic level) Abbr. IQ Req. CP Source Page
Berserk Berserk 6 2 AM:20
Breakdancing/Buffoonery B/B 6 1 mei
Childhood Toys & Games [culture] CTG 6 < eb
Club CL 6 1* rp
Combat Reflexes CR 6 2 a&e312
Cooking & Housekeeping, Basic [culture] C/H 6 < eb
Danger Sense DS 6 2 a&e312
Denseness Dense 6 1 mei
Drowning Drown 6 1 mei
Exceptional Sense: <specify> ES 6 1 a&e312
Groveling Grovel 6 2 mei
Hobby (Specific Type) Hobby 6 < eb
Hold Breath HB 6 1 mt
Insect Followers IF 6 1 mei
Jerk Jerk 6 1 mei
Klutz Klutz 6 1 mei
Language L 6 1* mei, ITL:16
Loudmouth LM 6 1 mei
Milksop (need Wimp) Milksop 6 1 mei
Pigeon Pigeon 6 1 mei
Slob Slob 6 1 mei
Stumbling/Noisy S/N 6 1 mei
Victim Victim 6 1 mei
Watch Traps WT 6 1 mei
Wimp Wimp 6 1 mei
mei IQ 6 Talents for The Fantasy Trip by Michael E. Iacca. From Space
Gamer #? mailing cover
eb Erol K. Bayburt in FF #5-6
mt Michael Taylor original material
a&e312 Alarums & Excursions #112, Ragamuffin by Jim Vassilakos and Jaron
Martin
rp Ronald Mark Pehr in Different Worlds magazine #17 or Superheroes in
The Fantasy Trip by Ronald Pehr from The Space Gamer #63:40 and The Space
Gamer #20, Reality in Melee by Ronald Pehr, p. 23-24
Thanks!
Michael
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