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(TFT) Re: Random thoughts on rpg combat systems.
Ty writes . . .
>Do you roll a separate defense roll for each enemy attacker?
Yes. But to be precise a defense roll is made for every attack,
not necessarily for each attacker.
>And as I understand it, defense rolls are however many dice the
>attacker rolls +2 dice.
That's correct.
>Interesting. I still detest separate defense rolls, but I might
>be tempted to try your system.
If you do let me know how it goes. From a textural view I think
the system works well because the number rolled against -- your own
adjDX -- hardly ever changes . . . no modifiers to worry about; just
roll the right number of dice and compare to your adjDX.
Now that I think of it, GURPS defense rolls are more complicated
with at least two decisions made by the defender. "What kind of
defense do I use (usually each with its own different number)?" "Do I
have any parries/blocks left?" Etcetera.
For these TFT defense rolls there's no decision making so it plays
very quickly. Running both sides I played out a battle with 18
participants with little to no increase in real play time and GM
workload. In a face-to-face session this would be well worth the
"Yeah!" reactions of players who make their defense rolls.
Lt. Dave Seagraves zilchATaustin.rr.com
Combat Physician, 506th PIR, 101st Airborne Division, TMHS
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