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Re: (TFT) Crossbows Are Too Powerful in TFT or Longbows are Not Powerful Enough
The only problem (if it is a problem) with creating a 3d-2 'english longbow' is that it throws heavy crossbows on the scrapheap. 3d-2 every turn vs. 3d every third turn? I still can't see anyone going the crossbow route with those numbers. Now if crossbows didn't take a talent to use, then maybe. (My army of crossbow-armed apes, from a previous thread, comes closer to reality every day.)
I think your remarks on piercing weapons are, hem, "right on target". With that in mind, though, one has to wonder why longbows do 1d6+2 but english longbows do 3d6-2? The minimum is actually lower. It would seem the old longbow should be re-rated to 2d-2 to remain consistent. (Which is lousy, I know. Really, the ideal replacement to keep the same average damage as d6+2 but lower the minimum would be a simple d10, but we don't deal with them thar fancypants dice in TFT land.)
One other comment:
> The weapons list for ranged weapons in
> Melee/TFT is *frustrating* for an archer.
> As has been pointed out, an archer can
> run up to a ST11 weapon that does 1d+2
> damage - and that's it! ... To go beyond
> this, he has to sacrifice rate of fire to
> unacceptable levels and switch to
> a crossbow.
Well, to be fair to the crossbows, you can get
1 shot per round with a light crossbow at DX14.
Not that hard.
Stan
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