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(TFT) New Monster --> Glooscap
Glooscap (c) 2002 Richard Smith
Glooscap is a Vincible Exigent. (Vincible
Exigents are a bit more powerful than a greater
demons and a bit weaker than Guardian Spirits.)
He has a KA rather than a soul or spirit.
Glooscap is a builder, a maker of fine &
wondrous things.
Glooscap is a possessing spirit, it can
not last long without a body, yet no body is
home to it. It inhabits artists, architects,
engineers or crafts people.
Spirit form.
fST 87
DX 11
IQ 21
MA 6 on astral plane
Armor 0
Bite 1d-5 (Astral plane only.)
Glooscap is not in accord with any
element.
Hostile magics cast on Glooscap will
reflect back on the caster. If Glooscap spends
4 fST and makes a 3vsDX any damage that would
be done is tripled against the caster.
It can create about it an environmental
magic where all beings within 4 Mh of it lose
1 fST and take one damage per turn. In spirit
form it is immune to damage but will lose fST
and can be killed this way. The area is
motionless and it must flee the environmental
magic to survive. (Spell Shields do not
protect verses environmental magics.)
Glooscap has 2 wishes with himself.
It may adjust beings potentials in one
way. If it is 'touching' someone, it may
remove that being's potential to will movement
or motion. If you are so affected, you can not
teleport, crawl, fly or in any way will your-
self to change location. Others may move you
however. This change of potential is temporary
and will only last an hour or so.
--- Glooscap's Curse ---
Glooscap can cast a form of Curse. It
will make all rolls one worse, and in addition
fine, well made things that the victim owns or
possesses will tend to degrade or break. Thus
fine swords, armor, estates, castles will
fail. Living things owned by the victim will
ail, but should they be set free they will
gain vigor.
Glooscap's curse can be partially removed
by a Dissolve Enchantment. The rolls will no
longer be one worse, but the failing of objects
will continue until the victim makes a selfless
sacrifice of great cost or significance to the
victim.
It may ONLY use its curse against those
who destroy well made works for no reason
except for the pleasure of destruction.
------------------------------------
Glooscap has one potentiality. He and
any he possess have a magnetic personality
that will galvanize others. (They may not do
as Glooscap wishes but they will not ignore
him, they must react either for or against
him, and it is easier to do what Glooscap
wills.)
To possess someone Glooscap must find
someone embarking on a great creative project
and find themselves 'in over their heads'. If
the person wishes for some sort of help,
Glooscap may enter.
Glooscap remains in the background,
many less alert people may never realize that
Glooscap is there. However, a fire will
possess them that will help them to carry
thru their work. The object being constructed
will be of extraordinary quality, with many
subtle virtues.
Glooscap has been known to possess
pregnant women and help them 'build' their
child. Such children have strong souls and
may have unique magical powers.
If someone kills the person Glooscap
possesses before the work is done, Glooscap
will animate the body and try to gain
revenge. The body looks like a zombie but
is not truly undead and is not affected by
things that affect such.
It may leave its zombie, and work
independently, returning later. Typically it
does not directly attack the one it seeks
revenge on. Instead it uses its great IQ to
find subtle ways to undermine the power
structure of those it hates. It will help
those who also seek to overthrow its opponent
and in many subtle ways weaken the one it
seeks revenge on and strengthen that person's
enemies.
Few people have survived Glooscap's
wrath and none do so with out feeling that
they have been in a fight. (Tho usually they
do not know WHO they have been fighting.)
Glooscap will only possess a single
person once, but the event is inevitably
life changing. Some people lose themselves
in their one great work. Unable to do anything
but worship what they have done. Others are
broken, morning that they will never again
create such wonder.
But most people grow from Glooscap's
touch. They may learn a talent one level
higher than normal (so if Master Bard was as
good as you could get in your campaign, a
person who has been ridden by Glooscap could
gain Master Bard 2 at the same memory cost &
two IQ higher than Master Bard).
People who have been ridden know the
taste of grand work, of having extraordinary
forceful personalities. They gain understanding
of their work, their tools, their raw materials
and how people are affected by their work. If
they work hard at their craft, they may grow in
to a true artist, but they must WORK at this
improvement.
Glooscap remembers fondly those who it
has ridden. It may speak well and fondly of
them, but it will not actively aid them.
If it does not possess a new body within
a couple weeks it begins losing 1 fST per
week until it dies. However it is not in any
great danger for on the Astral plane a race
of beings called Nirants are endlessly building
their strange sponge webs. In need Glooscap
will possess one such and a Nirant-scrivver
will be made; such is the sole way this exotic
trade good can be formed.
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