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(TFT) Languge of Dice
My humble contribution to the D20 system. I have had to gel this one a
little while trying to figure out to explain it. Instead I realize that we
speak the TFT language fluidly enough that numbers can speak for themselves.
I choose the layout of the MELEE OPTIONS as combat seems to be the focus
of the current rules testing. I submit that the D20 system can add more to
the TFT system while still maintaining its unique combination of DX mods and
increased number of dice rolled.
David Michael Grouchy II
_______________________
d20 = roll vs. DX
2d10 = roll vs. ST
3d6 = roll vs. IQ
&d6 = variable number of damage dice
_______________________
MELEE OPTIONS
I. Stand still or move one hex and:
d20 &d6 Attack
d6 Dodge* or defend (d6 added to opponents' attack roll)
Drop to knee or prone
Disengage
Stand up
d20 &d6 Cast a spell
3d6 Disbelieve
Pick up dropped weapon
II. Move half your MA or less* (Note that engaged figures
may only shift one hex) and:
d20 &d6 Charge Attack*
d20 &d6 Throw a weapon or jab with a polearm
d6 dodge* (added to opponents' attack roll)
drop to kneeling or prone
d6 attempt HTH (opponent rerolls D to resist)
III. Move more than half your MA, up to your full MA.* Take
no other actions except:
d20 Jump over 1 hex
d20 +2d10 Jump over 2 hex (rolled vs ST+DX)
scoop up weapon
IV. Special Options.
stand up and move half MA
stand up and ready weapon
drop ready and change weapons*
put up ready and change weapons and move up to 2 hexes
ready weapon
swap weapoon with adjacent non enganged figure
3d6 ready weapon if prone
V. Options for figures in hand-to-hand combat.
d20 &d6 Attck using hands or dagger (at DX+4)
d20 Attempt to draw a dagger
Attempt to cast a spell (at DX-6)
d20 +d6 Attempt to disengage (at DX+4)
d20 Attempt to pin your foe
d20 -d6 Attempt to pin your foe (if you have 1 level higher UC)
d20 -2d6 Attempt to pin your foe (if you have 2 levels higher UC)
d20 +d6 Attempt to pin your foe (if you have 1 level lower UC)
d20 +2d6 Attempt to pin your foe (if you have 2 levels lower UC)
2d10 +d6 Attempt to break pin (if opponent is not stronger)
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