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Re: (TFT) Guns in TFT... (Ignore Previous Post)



On Tue, 6 Aug 2002 10:24:02 -0500 Ty Beard <tbeard@tyler.net> wrote:

[snip]

> Comments?

Pistols should not ignore armor.  I've read that one form of 'proofing' heavy
plate armor was to fire pistols at the breastplate and see if they penetrated.
 So not only were the pistols not ignoring plate armor, they weren't going
through at all.  (Heck, even a modern .38 pistol round won't reliably
penetrate a car door.  Give plate armor a little credit.)

And while a musket round might penetrate plate, it's not as if it does so
without losing a lot of energy.  I'd suggest something like blunderbuss and
pistols ignoring nothing, and the muskets ignoring 3 points at most.  Does
this make pistols useless?  No, they still do as much damage as a crossbow and
you can't stick a couple of crossbows in your belt.

I think the rifled musket's load times should be 2-3 actions longer.  That's
why they weren't practical for use in battle until minie balls were developed.
 If the load times were as close as your figures suggest, I suspect they would
have displaced smoothbores much earlier.

I like your misfire rule and the reduced cost for the talent.  As you allude
to, ease of training compared to bows is what the early guns were all about. 
Or such is my understanding at any rate.  If you want to take this even a bit
further, you could say that anyone who spends a couple weeks drilling with one
is proficient, no IQ required, and spending an IQ point on it gives a +2 with
them.  

Cost per shot may still be too high to make these guns anything but toys for
the rich dandys with a penchant for boisterous violence.  But since that is an
excellent description of the PC's in many games I suppose it's not really a
problem.

Stan

















Necessity is the plea of every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.

-William Pitt (the younger), 1783
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