[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: (TFT) Guns and Armour Penetration.
> -----Original Message-----
> From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
> Cas and Lisa (also Silvia, Max & Viveka) Liber
>
>
> > 1. By allowing armor to protect vs. guns, we dramatically reduce the
> chance
> > of killing a typical ST 10-12 warrior with a gun. From 63% to 10% in the
> > case of a ST 12 warrior.
> >
> Ty, one could assume this is why in some Cidri worlds, guns are
> rare (except
> maybe when used against primitive cultures who don't wear armour.
> It depends
> what sort of campaign you wish to run. Maybe dwarf- or
> elf-designed mithril
> (I presume they spelt it mithral to avoid copyright) was light and tough
> enough to be equal to or superior than a flack jacket?
That does raise some interesting possibilities. Perhaps dragonskin (or
whatever skin) is resistant to bullets and would offer full protection.
Perhaps some kind of enchantment might make armor more resistant to bullets?
> ............... The third solution is to use the D&D approach and
> > assign dramatically lower hit points to normals (not as bad a
> solution at
> > one might think).
> >
> I had thought that a 32 point character was actually better than average,
> and normal peasants etc. were less, which would make them 10/10/10 usually
> (not 12)
Agreed but the difference in kill % is still too dramatic using a ST10
warrior.
> > 6. The real problem here, btw, is that hit points don't do a
> very good job
> ..............true, gosh, in the TFT world I could have done my medical
> degree in 3 weeks! and psychiatry, bah! give me telepathy anyday!
>
> > In those games, an unarmored man is almost certainly dead if hit by
> gunfire.
> well, before surgery, anyone hit anywhere apart form a limb was dead (and
> there as well if an artery was hit.)
> Abdominal organs are slippery and often able to slide out of the way (and
> avoid damage) when someone is impaled by a knife, however high
> speed objects
> (like bullets) are much quicker and are much more likely to perforate
> organs.
Ick -- I'll take your word for it. :-) But the bottom line is that equating
penetration with damage results in a system where unarmored people have
virtually no chance of surviving a gunshot, which is inaccurate.
--Ty
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"