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Re: (TFT) TFT d20: The Heresy Continues...



---- Original Message -----
From: <srydzews@ix.netcom.com>
To: <tft@brainiac.com>


> Ty Beard <tbeard@tyler.net> wrote:
> > [snip large heresy]
> > Comments?
>
> Oh, a couple.
>
> a) You're one restless dude.
>
> b) I like the way you're doing ST costs, but shouldn't it be harder to
> memorize higher level spells?  (Especially if you're really into the
'Vancian'
> aspect of the system.)

Probably, but I want to leave as much of TFT intact as possible. Therefore,
I chose to make higher level spells harder to cast (ie., they cost more ST)
than harder to memorize. I really can't think of an easy rule to make higher
IQ spells harder to memorize (using the same formula as for ST costs comes
to mind...).

> c) given that: "The ST used in casting spells is not really fatigue as we
know
> it. It is "mana" or somesuch" I have to ask, why then is it related to a
> figure's physical strength?  It seems you're keeping one of the most
quirky
> and bizarre things about TFT wizards (that they need to be olympic
> weightlifters to cast many spells).  Why not tie it to IQ or level of
magery
> or (speaking of heresy) a new stat, Power, or something of that sort.

I want the Mages to have some incentive to go for ST as well. They will
already have a high IQ due to the prerequisites. That said, I am not
necessarily opposed to using IQ instead.

> d) a lot of things in D&D work off the caster's level.  Fireball, for
> instance, does 1d6/level (now with a max of 10, IIRC).  Many spells last X
> rounds or turns per level.  How is this represented?

In the case of the caster, it's the caster's Mage talent level. In the case
of the target, there will have to be some kind of adjustment (such as
attribute rolls). Alternatively, you could consider the target's total
attributes and reduce that to a "level" -- how about 32 pts = 0 level and
each additional attribute point equals one level or hit die.

> e) "Some D&D spells will ignore physical armor -- this will be noted in
the
> descriptions."  I think I'm detecting a theme here.  Longbows, then guns,
now
> spells...does armor work against anything in your game?  :)

They really aren't related, I swear. To model D&D spells reasonably well,
you need this. Magic missiles, for instance, is unaffected by the target's
armor class. Thus it should be so in TFT d20 DD (tm).

--Ty
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