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(TFT) SOLO 8
SOLO III
Demon World
Part 008
They are ready to take down a demon. It's about an hour to midnight.
The evening meal is long over, and all the younger kids have been asleep for
hours. It's a long walk through the catacombs. Also three young girls you
don't know are coming. Along with Rebbeca, Ada, Gail, and yourself. But
everyone, even the new girls, are wearing the sharpest clothes. Dressed to
the nines. They look like they are going to the grand ball, not topple a
demon. No small amount of time is spent selecting the most dapper evening
wear for you.
Finally, dressed for a night on the town, the whole group sets out on a
long walk. About an hour into the catacombs you stop at a small room.
Everyone is speaking in hushed tones. Subdued just by being in this room.
"We are going to teleport you before the throne of a demon." The three
girls point up. "They are directly above us." They put down their arms.
"Do not worry about all the demons you see gathered before his throne. They
only want the throne for themselves. When it is empty they will fight each
other to get it. That is all they want, the throne. They will let you kill
the demon who sits on it."
One of the girls gestures to Rebecca. "She will rescue the child."
Another girl gestures to Ada. "Ada, will finish the demon."
The three girls line up in front of you, Ada, and Rebecca. "You
shouldn't be in there for more than 10 seconds. Then teleport straight back
to our eating room." They bow their heads and the next thing you know you
are standing before the throne of a demon.
__ __ __ __ __ __ __
/d \__/ \__/ \__/ \__/ \__/d \ A = Ada
\__/ \__/ \__/Dt\__/A \__/ \__/ d = demon
/d \__/ \__/ \__/ \__/ \__/d \ Dt = demon on throne
\__/ \__/ \__/ \__/U \__/ \__/ gr = little girl
/d \__/ \__/ \__/ \__/ \__/d \ R = Rebecca
\__/ \__/ \__/ \__/ \__/ \__/ U = Uncle
/d \__/ \__/ \__/R \__/ \__/d \
\__/d \__/ \__/gr\__/ \__/d \__/
/d \__/d \__/ \__/ \__/d \__/d \
\__/d \__/d \__/ \__/d \__/d \__/
/d \__/d \__/d \__/d \__/d \__/d \
\__/ \__/ \__/ \__/ \__/ \__/
Demon
ST 50 claws 4+1
DX 13
IQ 16
MA teleport
Uncle
ST 8(12) necklace ST+5, glove(flaming and +4 dam) 1+5, hammer touch
DX 16 necklace iron flesh(6)
IQ 8 necklace 30 point ST batttery
MA 10 dragon heart of long-distance teleport
Rebecca
ST 18(23) pike ST+5 dmg+4 2+5, she uses 1-handed
DX 16 upper-class clothes of long-distance teleport
IQ 10
MA 10
She will scoop up the girl during movement,
and teleport out for her action.
Ada
ST 8 kyanite gem 48 point ST battery
DX 14(18) kyanite gem DX+4
IQ 17 kyanite gem long-distance teleport
MQ 10
Cleansing(1) cost 20 per hex
then teleport out next turn.
The demon on the throne looks shocked to see you. You have caught him
completely unaware. All the other demons are lounging around on cusions
bored and yawning. Some of them start to notice you. They will watch with
glee as the fight begins.
For some reason you come right to the point. You charge the up the glove
with layers of emotions. Then the demons move. Every demon on a carpet or
throw pillow has their eyes open and are paying attention. They are wearing
nice classy outfits. Their fingers and hair finely groomed.
The demon on the throne is up, out of his seat, standing next to you, and
shooting in to take you down. It's so fast. You are sure he can teleport.
Roll 1D6 and consult the table below.
1-2 you go down on the floor, the demon piles on top of you.
3-4 the demon gets your legs and pulls you down.
5 you push the demon back.
6 you block the demon's hands with your fist,
punching him for 1+5 damage with the flaming glove.
Odds are that Ada is now standing over you while you wrestle with the
demon, and Rebecca is somewhere you can't see her. But you hear her say to
the little girl. "It's o.k. We'll bring your cloak with us." And she scoops
up the little girl with 3 MA (AM page 5).
Uncle's action
Depends on weather you resisted HTH with a 5 or 6. In HTH you loose your
action this turn. If you did resist, you still get an action, you can
strike his chest. You can strike it so hard it might cave in. If you hit
the glove will do 7+3 damage (you take 5 fatigue, it feels like an instant 5
hour work out.) This roll needs to be made at DX 15 (16 is an automatic
miss). 25 points of damage will knock him silly and he will lose his next
turn (both the demon's move and action). If you resisted HTH of course.
Ada's Action
She passes her hand over the hex the demon is in and says a blessing in
latin. Or some other language. What ever it is it sounds oddly familiar,
like you knew it at one time. You do recognize one word. "Purgare," wich
means to make clean. If Ada makes her DX 18 then the demon is instantly
dead (AW page 17). It instead of taking the 20 points of fatigue on her
self (impossible) she drains it from her gem.
Rebecca's Action
She teleports out of the room with the little girl on DX 16. That ends
the first round of combat with the demons. If for some reason both; you
missed the demon, and Ada fails to cleanse him he will hit you at DX 15 for
4+1. That will probably kill you.
Next Turn
During RENEW SPELLS phase you and Ada need to put work into your
respective long-distance teleport items. There is a risk associated with
this kind of magic. If you roll a natural 16, you teleported into solid
rock and die. Make a DX 15 roll to escape to the large eating room by using
long distance teleport. If you or Ada are in HTH with a live demon the odds
are much worse. Any spell casting in HTH is DX-6, so that roll is DX 10.
Failure to escape means the fight continues. If the demon was killed last
turn this means the next demon on the throne attacks. This will continue
till you and Ada escape, kill all the demons, or they kill you.
Survivors get 30 exp each for accomplishing the rescue. Individually they
get 1 point for each point of damage done, and the DX of any demon they
killed. And an additional 1 point per point of fatigue spent. That's 6 to
Uncle for charging the glove, and 20 for teleporting out. Ada also gets 20
for the cleansing, and 20 for teleporting out.
When you get out Ada is thrilled. "Lets do that again tommorrow night."
Dinner is set in the large eating room. Every candle is lit, and everyone
is welcoming the new girl. In the morning the children will take your
necklace and recharge it. Also here is what is sniffed out in the magical
cloak the little girl has.
Cloak
charm +2
ST+3
telekenesis
silent movement
She is quite proud of it. Her name is Terry. She is taken to meet her
new friend and to find a place to sleep.
David Michael Grouchy II
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