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Re: (TFT) What about those darn elementals?
Erol,
I like the time frame of the weather spells. Here's one I wrote for
darkness. This one is IQ 18 because it is actually another form of the
shapeshifting spell. I have several for turning people into water, fire,
earth, or air. Of course those spells have to maintained.
darkshift(T) IQ 18:
Character must drink blood. Lose 3 ST every week they don't. One
liter is enough and it only takes 4 ST from the victim. The character may
drink more to store up weeks in advance. A side effect of the disease is
DX-4 in daylight, but the character can see fine in the dark.
For this the character regenerates 1 wound every second turn. They can
fly at no ST cost in the dark. And they get great strength (ST+6).
Darkshift costs four points of fatigue. It can not be stopped once
cast. Neither can it be affected by remove thrown spells, or disolve
enchantment. Only the clensing spell can remove this disease. In addition
anyone bitten by the character has to save 3D vs. ST or come down with the
same condition a week later. The only prevention from having this spell
cast on you is a spell sheild or an Amulet vs. Disease. The only prevention
from the bite is a high ST or an Amulet vs. Disease.
David Michael Grouchy II
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