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Re: (TFT) DMGs crowbar



>    If the target is forced back over a clift or pit they may get a normal
> save of 3D vs. DX to catch the edge and hang on, as per the normal force
> back rules.  But ONLY if there is an edge to the clift/pit adjacent to the
> targets ending hex.  Thus if the target is knocked 2 hexes away from the
> clift/pit edge they get no save, as they can't reach the edge.

good description - though the edge thing could be pretty powerful. I would
have thought that an extra die vs DX for each hex 'over' the adjacent (i.e.
4/DX if 2 hexes over etc.)
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