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Re: (TFT) Too simple / not as simple or elegant... Survey
--- rsmith <rsmith@lightspeed.ca> wrote:
> - What are the top 3 things that TFT does right.
Downtime between adventures summarized by 'job' rolls.
There needs to be a 'dillettante layabout' entry,
though. A three-week drinking/wenching spree should
certainly have associated Risk Numbers.
Verbal and somatic components for spells adjusted by
IQ over that which the spell requires. I can't think
of any other system that provides that color without
also calling on such extraneities as the phase of the
moon.
A Cidri-sized world full of adventure in less than
half an inch.
> - What are the top 3 things that TFT OVER
> SIMPLIFIES.
Resisting HTH. Roll 1d6, and ST/DX/Talent differences
DO NOT APPLY? In a game where every other roll is in
some way based on your stats?
Movement has 3 speeds. Dwarf/Human/Elf. My first car
had more speeds.
Alright... I'm drawing a blank on #3.
> - What are the top 3 things that TFT does in a TOO
> COMPLICATED WAY.
Nothing comes to mind. But then, I'm tired. Could
also be that TFT is just that good.
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