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Re: (TFT) Healing spells in TFT.

> srydzews@ix.netcom.com:
>The absence of a healing spell seems to me a
> natural and logical clue towards that interpretation, not the converse you > see. Two different ways of looking at the same data - each equally valid,
> it seems to me.

From: "Charles Gadda" <cgadda@earthlink.net>

I disagree for reasons cited above - I think it was more oversight/lack of
experience on SJs part then some sort of profound expression of underlying
magic logic.

Just to throw in my two cents here... I have been reading a lot of this discussion to my players and one of them said something I thought I would never hear. He said that he would prefer it if wounds took longer to heal. Two days per point for anything up to 4 wounds. A week per point up to 7 wounds, and months for anything over that or done with a critical hit. Months! I couldn't beleive it. But he went on to say it would be interesting for a change to play in world where the walking wounded, and gimps of old wars were a common feature. Much like he imagined the Mideval world to be. And scars should never go away.

  David Michael Grouchy II

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