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Re: (TFT) Healing spells in TFT.
> srydzews@ix.netcom.com:
>
>The absence of a healing spell seems to me a
> natural and logical clue towards that interpretation, not the converse
you
> see. Two different ways of looking at the same data - each equally
valid,
> it seems to me.
From: "Charles Gadda" <cgadda@earthlink.net>
I disagree for reasons cited above - I think it was more oversight/lack of
experience on SJs part then some sort of profound expression of underlying
magic logic.
Charles,
Just to throw in my two cents here... I have been reading a lot of this
discussion to my players and one of them said something I thought I would
never hear. He said that he would prefer it if wounds took longer to heal.
Two days per point for anything up to 4 wounds. A week per point up to 7
wounds, and months for anything over that or done with a critical hit.
Months! I couldn't beleive it.
But he went on to say it would be interesting for a change to play in
world where the walking wounded, and gimps of old wars were a common
feature. Much like he imagined the Mideval world to be. And scars should
never go away.
David Michael Grouchy II
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