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Re: (TFT) Healing spells in TFT. DMG likes Stan's aging by Healing Potions.
well ... what I was originally thinking when I proposed this speeding
up process was to allow healing potions that are chemical based to
heal the drinker at a rate of 2 ST/day (as opposed to 1 ST/day).
using a healing balm or ointment (such as hurtloam, from "The
Chronicles of Thomas Covenant" by Stephen Donaldson) would
allow a faster rate of healing as it could be applied topically.
hurtloam wouldn't be very good against systemic problems such as
some infections, poisons, etc.
alchemical healing potions (which are magical in nature) might indeed
work by aging the victim. After all .. nothing is for free ....
----- Original Message -----
From: "rsmith" <firstname.lastname@example.org>
Sent: Saturday, September 13, 2003 11:25 PM
Subject: RE: (TFT) Healing spells in TFT. DMG likes Stan's aging by Healing
> >Ed's suggestion is probably the easiest to implement. Just have
> >every character make a mark for each HP recovered by potion
> >and tack on an extra year to their ages when they reach 180.
> >you'll have to grandfather it in though -- it would be quite a
> >surprise for the current players in your campaign to wake up
> >and find themselves years older because of all the potions
> >they've quaffed over the years.
> Yah,... But then the character sheets would
> have to have space for 180 ticks. (My PC's character
> sheets are already pretty full...)
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