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Re: (TFT) Turbo-destriers?
I think the Speed Movement spell would pretty much work as advertised, though definitely with double ST cost for a 2-hex target. (Personally, I'd say triple cost to account for the bulk/quasi-hex of the rider, but that's just me being difficult. Double cost is what the rules would call for.)
The other methods, though...pretty dodgy. I can see all kinds of problems with getting horses to drink potions and I'd imagine it to be somewhere between very hard and impossible to get a animal to activate a magic item. A non-activating/no ST item...possible, I imagine, but rather costly. Don't make it a horeshoe, horeshoes wear out far too fast and get lost far too often.
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