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(TFT) Critical Spell Failures
> So it is annoyingly certain to succeed, assuming you have enough people
> healthy enough or enough people who know Aid to pull it off. That's perhaps
> where the risk is. An unexpected amount of injury could leave you needing
> some tents after all, so you'd better bring them anyway. Still, I do like
> the chance of unpredictable failures in GURPS Magic.
>
> PvK
What are people's feelings about critical
spell failure and bigger penalties when a wizard
rolls an 18?
I like the idea, but I have not seen
anything better than a roll on a table which, tho
flexible, seems a bit clunky. Any thoughts?
Rick
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