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Re: (TFT) Critical Spell Failures
Good examples of bad GM'ing of fumbles, Ed. Maybe they're something that
many GM's will do badly. Ideally, each spell could specify the appropriate
sorts of effects for failures, though of course that's a lot of work, and
still too much to ask for some GM's who won't remember or look up such
rules during play.
I like GURPS and GURPS Magic - style fumbles, but I wouldn't enjoy playing
either with a GM who wasn't very good and handling them.
PvK
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