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Re: (TFT) RE: What's the best starting character in Melee?
--- Stan <srydzews@ix.netcom.com> wrote:
> Interesting. Hm, but given that:
>
> ST12;DX12;BROADSWORD;LEATHER;SMALL_SHIELD
>
> has 72% wins, and:
>
> ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
>
> (the same guy but no armor) has 75% wins, I
> think perhaps a larger sample size is needed.
Here are some updated results with 500 bouts per pair, and I only
considered Heroes of ST11 and up. Doesn't change the best two,
anyway.
-----------------------------------------------
Results for 56 heroes, paired up for 500 bouts each
Victs %vict Hero# stats and equipment
04236, 15.4% 089:ST15;DX9;PIKE_AXE;CHAIN;NO_SHIELD
04458, 16.2% 097:ST16;DX8;PIKE_AXE;CHAIN;NO_SHIELD
04965, 18.0% 096:ST16;DX8;PIKE_AXE;LEATHER;NO_SHIELD
05816, 21.1% 090:ST15;DX9;PIKE_AXE;PLATE;NO_SHIELD
05973, 21.7% 098:ST16;DX8;PIKE_AXE;PLATE;NO_SHIELD
06031, 21.9% 060:ST11;DX13;SPEAR;PLATE;NO_SHIELD
06198, 22.5% 078:ST13;DX11;HALBERD;PLATE;NO_SHIELD
06237, 22.6% 088:ST15;DX9;PIKE_AXE;LEATHER;NO_SHIELD
07125, 25.9% 095:ST16;DX8;PIKE_AXE;NO_ARMOR;NO_SHIELD
07160, 26.0% 059:ST11;DX13;SPEAR;CHAIN;NO_SHIELD
08058, 29.3% 077:ST13;DX11;HALBERD;CHAIN;NO_SHIELD
08706, 31.6% 087:ST15;DX9;PIKE_AXE;NO_ARMOR;NO_SHIELD
08776, 31.9% 085:ST15;DX9;BATTLEAXE;CHAIN;NO_SHIELD
08964, 32.5% 093:ST16;DX8;BATTLEAXE;CHAIN;NO_SHIELD
09029, 32.8% 067:ST12;DX12;BROADSWORD;PLATE;LARGE_SHIELD
09206, 33.4% 058:ST11;DX13;SPEAR;LEATHER;NO_SHIELD
09566, 34.7% 071:ST13;DX11;MORNINGSTAR;PLATE;SMALL_SHIELD
09638, 35.0% 057:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD
09930, 36.1% 082:ST14;DX10;TWO_HANDED_SWORD;PLATE;NO_SHIELD
09935, 36.1% 049:ST11;DX13;SHORTSWORD;PLATE;LARGE_SHIELD
09947, 36.1% 056:ST11;DX13;MACE;PLATE;LARGE_SHIELD
10449, 37.9% 074:ST13;DX11;MORNINGSTAR;PLATE;LARGE_SHIELD
10463, 38.0% 081:ST14;DX10;TWO_HANDED_SWORD;CHAIN;NO_SHIELD
10777, 39.1% 064:ST12;DX12;BROADSWORD;PLATE;SMALL_SHIELD
10908, 39.6% 086:ST15;DX9;BATTLEAXE;PLATE;NO_SHIELD
11015, 40.0% 073:ST13;DX11;MORNINGSTAR;CHAIN;LARGE_SHIELD
11147, 40.5% 092:ST16;DX8;BATTLEAXE;LEATHER;NO_SHIELD
11232, 40.8% 053:ST11;DX13;MACE;PLATE;SMALL_SHIELD
11284, 41.0% 094:ST16;DX8;BATTLEAXE;PLATE;NO_SHIELD
11334, 41.2% 046:ST11;DX13;SHORTSWORD;PLATE;SMALL_SHIELD
12013, 43.6% 076:ST13;DX11;HALBERD;LEATHER;NO_SHIELD
12183, 44.3% 066:ST12;DX12;BROADSWORD;CHAIN;LARGE_SHIELD
12839, 46.6% 070:ST13;DX11;MORNINGSTAR;CHAIN;SMALL_SHIELD
12957, 47.1% 048:ST11;DX13;SHORTSWORD;CHAIN;LARGE_SHIELD
13010, 47.3% 055:ST11;DX13;MACE;CHAIN;LARGE_SHIELD
13939, 50.6% 052:ST11;DX13;MACE;CHAIN;SMALL_SHIELD
13953, 50.7% 084:ST15;DX9;BATTLEAXE;LEATHER;NO_SHIELD
13977, 50.8% 063:ST12;DX12;BROADSWORD;CHAIN;SMALL_SHIELD
14087, 51.2% 045:ST11;DX13;SHORTSWORD;CHAIN;SMALL_SHIELD
14639, 53.2% 075:ST13;DX11;HALBERD;NO_ARMOR;NO_SHIELD
15739, 57.2% 091:ST16;DX8;BATTLEAXE;NO_ARMOR;NO_SHIELD
15988, 58.1% 080:ST14;DX10;TWO_HANDED_SWORD;LEATHER;NO_SHIELD
16309, 59.3% 072:ST13;DX11;MORNINGSTAR;LEATHER;LARGE_SHIELD
16441, 59.7% 047:ST11;DX13;SHORTSWORD;LEATHER;LARGE_SHIELD
16479, 59.9% 054:ST11;DX13;MACE;LEATHER;LARGE_SHIELD
16952, 61.6% 065:ST12;DX12;BROADSWORD;LEATHER;LARGE_SHIELD
17184, 62.4% 051:ST11;DX13;MACE;LEATHER;SMALL_SHIELD
17205, 62.5% 044:ST11;DX13;SHORTSWORD;LEATHER;SMALL_SHIELD
17716, 64.4% 069:ST13;DX11;MORNINGSTAR;LEATHER;SMALL_SHIELD
17793, 64.7% 050:ST11;DX13;MACE;NO_ARMOR;SMALL_SHIELD
17916, 65.1% 043:ST11;DX13;SHORTSWORD;NO_ARMOR;SMALL_SHIELD
18050, 65.6% 062:ST12;DX12;BROADSWORD;LEATHER;SMALL_SHIELD
18286, 66.4% 083:ST15;DX9;BATTLEAXE;NO_ARMOR;NO_SHIELD
19535, 71.0% 079:ST14;DX10;TWO_HANDED_SWORD;NO_ARMOR;NO_SHIELD
19588, 71.2% 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
20415, 74.2% 068:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD
(programmer's note: for all that Java offers, as of 1.4.2, it seems
that formatted printing of numbers, ` la printf, isn't there yet)
[going to try to add the suggested double-damage first attack for
pole arms, as well as knock-down -- seems simple enough, but requires
thorough testing to be sure of the stats]
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