Think about how it would play otherwise. A character holding two weapons, who only attacks with one of them, is at no penalty. So his turn would come at the usual time. If the rule were to delay his action, then after he decided to attack with two weapons, you'd have to look at the DX sequence and delay the effect his decision until later. That would be too clunky for most TFT players to stomach.
P.S., I was thinking about your simulator the other day. I'd be interested to see some statistics, if you feel like doing the work, that would run numbers but with comparisons of armor as a constant. This would result in some statistics about whether armor was a net advantage or disadvantage for 32-point characters, or for characters at different DX levels. It seemed to me that often adding even Leather or Chain was a bad idea for characters with DX below the 12-14 range, due to the DX penalty, but I'd be interested to see what your simulator had to say about that theory.
PvK At 07:13 AM 8/7/04 -0700, you wrote:
Hi, I'm tweaking my Melee simulator to work with main gauche (two weapon) attacks. The rules are pretty clear that the attacks are both at -4 DX. However, does the dex adjustment carry over to that adjDX for attacking orders? For example, range effects to DX on missile or thrown attacks don't effect attacking order adjDX. I can see how wielding two weapons could potentially slow you down. However, how could a left-hand dagger be worse than a small shield? My gut says that the -4 DX should not apply to attacking order. Comments? Regards, Cris __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"
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