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Re: (TFT) HTH mechanics
...
> For example: If a summoned wolf fights a summoned Myrimidon, the wolf will
> usually win provided it attempts to enter HTH. But the Myrimidon is
> *suppose* to
> be the more powerful combatant. Something is wrong, here.
Er, maybe you are playing with the typo mentioned earlier. Doesn't the
myrmidon generally get to hack at the wolf at least once, assuming the
myrmidon doesn't do something stupid like use full MA? I don't remember
the details, but I do remember plenty of battles with wolves or unarmed
mobs, and I know the guys with weapons were generally better off and got a
pretty good chance to use the weapon first unless they were swarmed.
Something like, HTH is a combat action that requires you to start the turn
engaged, and requires a 4/DX roll. So on the turn two figures meet, the
armed character gets to use his weapon, and then DX comes into play to see
when the HTH attempt occurs, and whether it succeeds or not.
Allowing swords and pole arms to do full damage in HTH even at a DX
penalty seems wrong to me. The "right" way (to my mind) which I thought
TFT got more or less right, is to give a good chance the armed figure gets
a chance to use the weapon and avoid getting into HTH. Seems to me that's
how it works in real life, too - see the design of boar spears - the boar
has to get past the spear, and the cross-piece prevents it from running up
the shaft to gore the wielder. With a wolf vs. skilled sword, the wolf is
at a disadvantage because the wolf is liable to get sliced before getting
to bite the human.
PvK
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