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Re: (TFT) Armor and great ST.



Yes, I have subsequently reviewed these in detail. While I admire the
thought and care that went into them, I find they are much too table heavy
and clumsy for my tastes. I want to develop something much more streamlined
and less table intensive, more along the lines of a handful of tables with
simple, common mechanic "meta-rules" associated with the attribute number
itself, that can be easily learnt and remembered, with an absolute minimum
of looking at tables.

----- Original Message ----- 
From: "Rick Smith" <rsmith@lightspeed.ca>
To: <tft@brainiac.com>
Sent: Friday, March 11, 2005 9:48 PM
Subject: (TFT) Armor and great ST.


> Have you seen my Great ST rules on Ty's website?
>
> Rick
>
> > I think, though, that encumbrance can be streamlined. My rethink
approach is
> > probably going to eliminate weight altogether, and go to more of a
Melee/DoU
> > approach (i.e. you can have two weapons and a shield, etc.) and I'll
> > probably give armor an ST rating of some sort - if you meet it you have
no
> > penalties, but if you are below it you get penalties. Not sure how to do
> > this yet, but I'll think of something after I have a few margaritas. As
for
> > other items (sacks of gold, backpacks with rations, etc.) I'll try to
come
> > up with a similar abstract mechanic to deal with it all. It won't be
> > precise, by any means, but it should be more playable.
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