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Re: (TFT) Melee and Heroscape - House Rules
David,
Wow! ... a lot of good work here. Of course I have comments ...
lol :)
Height:
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Yeouch! Can you reformat the table? Maybe something like this would
be a tad easier to read.
**********************************************************************
RACE Hobbits Dwarves Humans Elves Horse
H number 1 2 3 3 4
1d6 Fall Dmg 2 3-4 4- 6 5- 8 3-4
2d6 Fall Dmg 3 5-6 7- 9 9-12 5-6
3d6 Fall Dmg 4 7-8 10-12 13-16 7-8
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Determining Who Can Attack Who
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I'm not about the "if A can attack B, then B can attack A" provision.
I understand the issue about playability. But suppose I have a Giant
vs a Hobbit who is one tile height below. What I think I would do is
figure the attacking possibilities from the shoulder height of the
attacker. Might mean breaking a tile height into 4ths. Figure your
shoulders are at 4X the tile height of the tile you are standing on
plus 3. Your arms give you a reach of 1/2 your height. Thus you
can't attack someone at or below your feet without kneeling or coming
down to their level.
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Prone Figures
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Under the system I propose, prone figures would have a height equal to
1/4 of their height when standing.
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Height Advantage
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This doesn't track. I think there's a knee in the curve ( no pun in-
tended ) ... its probably worth a +1 to attack someone if your
shoulders are 1 level higher than theirs - but more than that can
actually generate a penalty! Again, this is for unarmed combat. If
you're using a weapon, add its length to your "arm reach" and compute
accordingly. One handed weapons probably add 1/4 to 3/4 of your base
height, two-handers maybe 3/4 to full base height.
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Thats all I've had time to read so far. Looks very interesting so
far!
Dan
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