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RE: (TFT) Open Source TFT
BTW I hope to have some free time to work on this project in a month or two.
- Greg Thorne
> -----Original Message-----
> From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]
> On Behalf Of Ty Beard
> Sent: Friday, July 08, 2005 6:21 AM
> To: tft@brainiac.com
> Subject: (TFT) Open Source TFT
>
> Howdy all. As some of you guys know, I'm an attorney *and* a
> TFT loon -- a dangerous combination to be sure. I also love
> miniature wargaming, plastic model building and the Dallas
> Cowboys, so there's really no hope. Anyhow, enough about my
> mental illnesses.
>
> I've been thinking about how to bring TFT back to the gaming
> world. For many years, I've quietly attempted to locate the
> owner of the TFT intellectual property, to no avail. My guess
> is that the property got assigned to some bank when
> Metagaming shut down. At the very least, they would have had
> a lien on the property. The problem is that Texas banks have
> gone through many mergers and sales over the last 20 years.
> My own bank, for instance, has been merged 4 times in 12
> years. So, it's nearly impossible to determine which bank has
> the stuff. And of course it would be a formidable challenge
> to find a bank president willing to discuss a sale for the
> minimal value that TFT should command. There's also the
> possibility that TFT was secretly sold to some third party,
> who, for nefarious reasons of his own, has kept it out of
> print since 1983. Personally, I doubt that scenario, since
> that person would be leaving money on the table, but it's
> possible. It's also possible that HT retained the
> intellectual property (he would have leased it to Metagaming
> or DTI and the rights would have reverted back to him in this
> scenario).
>
> And since the penalties for copyright infringement can be
> downright medieval, there's (rightly) very little enthusiasm
> for just putting TFT back into print without the permission
> of the copyright owners.
>
> However, I am becoming increasingly convinced that we could
> re-write TFT and not infringe anyone's copyright. This is
> *not* legal advice; it's just my opinion. Do not rely on it
> -- pay your own attorney if you want to run the risk. Etc.
>
> But *if* a group of folks were willing to undertake this, I
> would be willing to be the "front guy" on the project. This
> offer is not due to any presumption on my part. Well, not
> much. <grin> But as an attorney, I'd be (a) well placed to
> evaluate any threats of litigation, orders to desist, etc.;
> (b) well placed to negotiate terms if the copyright holder
> did materialize; and (c) not as susceptible to intimidation
> from other attorneys.
>
> I think that such a project would need to look like this:
>
> 1. The game would be produced under our own version of the
> open gaming license. In other words, it's free to distribute.
>
> 2. We could probably call it The Fantasy Trip -- that
> trademark was abandoned long ago. I'd be willing to apply and
> pay for the trademark in my own state, once the product was
> being produced (a requirement for trademark registration). A
> federal trademark would cost too much, but they aren't
> strictly necessary and would probably be overkill for this project.
> Alternatively, we could call it something different -- say,
> "TFT 2" or somesuch.
>
> 3. We would have to re-write the entire rules set. That means
> that every single sentence would need to be re-stated. Of
> course, since most of us scanned the original text long ago,
> that would not be as difficult as it sounds. Obviously, the
> more folks we have, the faster it would go.
>
> 4. Someone has to own the intellectual property, even though
> it will be effectively public domain. I have a company that
> can be the titular owner. I can draft an agreement in which
> all work by the collaborators on this project will be owned
> by the company, but only if the work is licensed per our
> version of the OGL. I can also draft the OGL (I'll use the
> Wizards of the Coast version as a starting point).
>
> 5. A proposed structure:
>
> - Someone (the "Outliner") needs to produce an outline of all
> the current TFT rules, organized into logical sections. The
> Outliner will also produce a logical ordering scheme.
> Sections could be assigned to Collaborators who would produce
> the first draft of their particular section. I suggest that
> the Outliner also be responsible for assigning sections (as a
> practical matter, volunteers will emerge for various sections).
>
> - After comments from the group, the revised first draft
> would go to a smaller number of editors (or even one editor),
> who would edit it for style, thereby ensuring that everything
> flows together despite being written by numerous folks. We'd
> want to agree on a style sheet -- I'd steal the Steve Jackson
> Games style sheet (though I'd avoid their infatuation with
> sidebars). The Editors would also need to verify that every
> sentence has been restated.
>
> -At this stage, we would re-create the canon TFT rules. (Of
> course, we have to agree on what canon is). Truly ambiguous
> rules would need to be identified and an "official" ruling
> would be created and agreed to, with alternatives put into
> the expansion section (below). I suggest that we leave the
> final decision to a group of 3 people (the "Mnoren", perhaps)
> who will vote on it. Or, we can all vote on it. But we need a
> resolution mechanism because reasonable people can and will disagree.
>
> -Expansion material and rules changes should be added (and
> marked as such) later on.
>
> My guess is that a lot of this work has already been done by
> individual members of this list. This proposal would simply
> harmonize that work and produce a common rules set.
>
> Comments?
>
> --Ty
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