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Re: (TFT) TFT wargame ideas



On Thu, 2006-03-30 at 08:37, Mark Tapley wrote:

> >- - keep scale large and make sure that there
> >is chrome that the players can affect things...
> 
> I'm hoping it need not be *too* complicated. Certainly it would be 
> possible to make much of the "chrome" optional in the basic game.
> 
> For example, have several categories of magic for each unit. Ratings 
> in each category for the party would depend on which spells and how 
> many spells the wizards have.
> 
> Information Magic (depends on Far Sight, Trance, etc.)
> Tactical Magic (Teleport, Trip, Drop Weapon, Rope, etc.)
> Protective Magic (Fresh Air, Blur, IQ (disbelieves) etc.)
> Summoning Magic (Illusion, Summon 7-Hex Dragon, etc.)
> Attack Magic (Missile Spells, Fire, Curse, etc.)

... And much more.


Hi Mark,
   Thanks for these comments!  I'll try to take time
to give them justice on Saturday.

   Warm regards, Rick.
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