KOTOR is a programmed adventure. In other words, it plays in a similar way to the old Microquests. The player creates a character, and then the character must go through a series of adventures which together constitute the game. Moreover, like the old Microquests, the character in KOTOR influences the flow of the adventure and its various outcomes by it choices. Choices include interaction (verbal and otherwise) with other characters, combat, and which sub-adventure (sub-story) the character will pursue next.
KOTOR is currently available in two games. The first game is called, "Star war: Knights of the Old Republic." The sequel is called "Star Wars: Knights of the Old Republic: the Sith Lords." According to my nephews, though, everyone refers to them as "KOTOR original" and "KOTOR Sith Lords." The two are separate games but with the same milieu and rules. They are available online and in stores, for PC computers and XBOX game playing consoles. The PC versions of the games are reasonably priced, at about $25 each. Note: if you play the game on a PC, you will need a current computer (with LOTS of capacity in video, processing and RAM) in order to be able to play. If in doubt, ask a teen-age tech / game player if your model of computer can play this game.
I have played a little of KOTOR original, and I have played quite a bit of KOTOR Sith Lords. I think the game design is very good (graphics, rules, milieu, characters, story, combat, etc.), and the game play is very satisfying. the KOTOR system combines some of the best features of fantasy role playing and science fiction role playing into one modern game. Again, it is like what the old Microquests were but updated and vastly expanded with modern computer technology.
Just my two cents' worth. -- John
From: Nocstar <shepherd93@insightbb.com> Reply-To: tft@brainiac.com To: tft@brainiac.com Subject: (TFT) Welcome Steve, TFT Traveler? Date: Wed, 19 Jul 2006 17:31:27 -0400Welcome, Steve. I think you will find this list very enjoyable once people get back to posting. As for Traveler, I liked everything about it except the combat. I still have it and the Snapshot expansion. We tried it but, like everyone has stated, it just didn't flow. So we used TFT combat rules. We based our weapon stats on comparisons with the "medieval" weapons of TFT and magic spells. It wasn't greatly developed, just functional enough to play. It often took a "space opera" turn but it was fun for a while and then we were back in the dungeons.Anybody feel like passing a few summer days hammering out a TFT/Traveler conversion/mutation?===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"
===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"