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Re: (TFT) Wargame 5 --> Wizards in TFT Wargame --> Apprentices DX
In a message dated 8/24/2006 12:04:08 AM Central Daylight Time,
rsmith@lightspeed.ca writes:
> Has anyone else felt the need to rework App.'s
> wages based on DX and or their fST?
Not here. As I posted before, I made other changes instead. And I didn't
mention it, but I also got rid of the 1 St cost for spell failure.
In addition, I've generally downplayed the idea of wizards working in groups;
that's one of the things that makes the world vulnerable to "Industrial Magic
Disease" IMO. I completely re-vamped the item creation system, for example,
to make it clumsier for a circle of mages to work on an item. *All* the wizards
have to make Dx rolls, for one thing, not just the highest Dx one.
Also, I dumped the St per day cost for making items, and expanded ritual
magic to provide a source of St for high-St-cost spells. In general I made it less
desirable, and less of a practical requirement, for master mages to have a
pack of apprentices following them around. Again, in the interests of making
magic seem less "industrial" and more of an Art typically practiced by a lone
genius with maybe one assistant.
Erol
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