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Re: (TFT) Wargame 6 --> Those darn PC's



Hi Ty,
   Thanks for the suggestion.  Would I be able
to buy this off of you?  I don't see it on ebay.

   I was also thinking of getting the basic 
rules for C&S as a reference.


   Regards, Rick.


On Sun, 2006-09-03 at 06:37, Ty Beard wrote:
> ----- Original Message ----- 
> From: "Rick Smith" <rsmith@lightspeed.ca>
> To: <tft@brainiac.com>
> 
> Hi Rick. I'm kinda stepping into the middle of this and haven't had a chance 
> to get up to speed, but you may want to look at the old Chivalry and Sorcery 
> "pencil and paper" mass combat system. I believe that it was published in 
> the C&S Sourcebook 1 (1983 printing).
> 
> C&S came with a fairly decent miniature wargame to handle large battles. It 
> was very similar to the WRG Ancients rules of the time, but had the 
> appropriate fantasy elements added, and allowed for characters to appear on 
> the battlefield. The problem was that it was a typical first generation 
> miniature wargame -- very time consuming and quite a hassle to setup. 
> Particularly where it was only part of a roleplaying campaign.
> 
> So the designers came up with the idea of creating a way to resolve mass 
> combat with dice, paper and pen in about 5 minutes. Now, the outcome of a 
> major battle could be resolved without disrupting the RPG or incurring huge 
> costs to setup. Basically, each type of troop was given a combat point 
> value. Morale, armor, weapons, etc., all modified this number. Once the 
> army's total was obtained, a simple series of die rolls determined who won 
> and the casualties incurred. In addition, there was a system for determining 
> the chance that characters would be grievously wounded or killed, increased 
> experience points, etc. If I recall correctly, the characters could opt to 
> increase the danger and therefore increase the chance of getting lots of 
> experience. The reverse was probably true as well. The potential ep rewards 
> were very large, as these were major events in the character's life.
> 
> THe system was also scalable. For instance, I ran a large battle where the 
> PC's small part of the fight was played out with the RPG rules, but the rest 
> of the battle was determined by this system. It also made a nifty module for 
> campaign wargames -- we would only fight the major battles each turn rather 
> than every single fight. And it included comprehensive rules for 
> logistics -- feeding and paying the army, etc. Very helpful for a GM wanting 
> to run a campaign where the PCs rules large fiefs.
> 
> The system would require some adaptation for TFT, but it would make a great 
> starting point.
> 
> Hope that helps.
> 
> --Ty 
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