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(TFT) TFT Healing
I think TFT intentionally lacks a healing spell, and I appreciate the
effect of having limited healing abilities. It has major effects on the
world, and on play, which I tend to prefer to games with easy healing
spells, which I have also played (e.g. GURPS Magic). I think too much
healing actually removes a lot from play, such as the meaningfulness of
major injuries, the usefulness of hireling (cough) fodder, less than
all-or-nothing consequences of combat, the value of healing potion as an
expensive resource, reward and expense, etc. Easy magic healing tends to
make the consequences of risk-taking too weak and temporary for my tastes.
It becomes harder for players to learn lessons without actually getting
player characters completely killed, and the results of an adventure become
much more all-or-nothing. That's sort of my perspective.
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