[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) TFT Healing
My own version of this, which I use a variant of in all the different
games I
run (not just TFT) is to have a "death at player's option" range
between St 0
and the negative of the character's base St. A character in that range
may
drop dead at any time, at the option of the controlling player (or the
GM, in
the case of NPCs), or may continue to live until he heals or recovers.
But at
the negative of the character's base St or worse (e.g. -11 or worse
for a
character with St 11) the character instantly and automatically drops
dead.
Interesting discussion everyone. I assume you still apply the -3 DX
drop at 3 or less ST? With that in mind do you, at ST 0 or less, impose
any additional DX penalties?
David O. Miller
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"