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Re: (TFT) My three rules of GMing



In a message dated 9/16/2006 2:36:57 PM Central Daylight Time, pvk@oz.net 
writes:


> At 12:37 AM 9/16/06 -0700, davidgrouchy wrote:
> >My favorite angle is to start the soloist in Jail, naked, chained to a 
> >wall, and armed with nothing but their wits. You may be surprised to see 
> >how much enthusiasm they exhibit on acquisition of their first real weapon.
> 
> I agree it really can make a huge difference to have players experience how 
> they gain their abilities. 

This can easily backfire, though. 

GM: Let's start. You're stripped naked and chained to a wall in a dungeon.

Player: I sit there huddled in a knot of misery and wait to die. 

GM: Looking around, you see-

Player: I don't look around.

GM: What?

Player: Why should I? If my captors are competent enough to get me into this 
hole, they're certainly competent enough to keep me from escaping. 

GM: But...

Player: Look, let's just abstract my death from hunger, thirst and exposure, 
rather than playing it out, OK? 

-- 
Erol K. Bayburt
Evil Genius for a Better Tomorrow
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