[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
(TFT) Attribute ratings for real people
At 21:45 -0400 9/19/06, LifeisFun wrote:
after a few minutes of trying to wield it in a combat situation,
you'd be hurting for technique.
Brings up something I've been interested in for a while (and we've
written about before, at least a bit).
One thing about ST: it doesn't seem to much correspond to endurance.
I mean, most TFT combats last around one minute or so, so if you can
swing a sword 12 times in a row, I think you qualify as having ST for
that weapon. However, many of us don't have access to realistic
weapons and don't have a good way of discerning whether we are strong
enough to wield the weapons effectively, even if we did.
Bow weapons provide a minor exception to this, although there's
always the debate about just how heavy (draw weight) a longbow is. My
rule of thumb is that a bow of (10 * n) pounds draw weight should do
(n) hits of damage on the average. That puts a Melee "longbow" at 55
lbs. draw weight (average damage 5.5). (I have claimed in other posts
that the English longbows were heavier than this.)
There are a couple of independent measures in TFT - how much you can
shift, how much you can lift, how much you can walk with, etc. are
given in kg. as a function of ST. That provides an absolute measure
which is reasonably accessible to most.
IQ is also possible to estimate, simply by adding up talents. I'd be
a little careful about claiming weapon talents, but then modern
coaching in fencing, e.g. is probably a lot more effective per unit
time than what medieval swordsmen got. Many of the other talents
listed have good modern equivalents: paramedic training -> Physicker,
etc. There is often not an exact correspondence - I know integral
calculus and a few computer programming languages, so I don't feel
bad claiming Mathematician even though I'm no astrologer.
DX is the real sticking point, for me. I can take my bow, back off 3
megahexes (depends a little bit on the size of the megahex, but I'm
still probably in the -1 adjDX band) and loose 6 arrows in 30
seconds. Then I can figure effective adjDX by working backward from
the fraction of the arrows that land in a 6-inch circle ("hits"), and
averaging over many volleys. But I don't really believe that equates
to combat conditions, and I really don't know how to derate for that.
I suspect that I'm near low man on the totem pole on this list as far
as experience in mock combat, so all of the above should be taken as
a request for advice more than as how it should be. Comments welcome!
--
Mark Tapley, Dwarf Engineer
(I haven't cleared my neighborhood)
210-379-4635
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"