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Re: (TFT) Rules for armor penalties



I like the DX penalties for criticals being
affected by the armor modifier.  Simple and
gives an extra advantage to the heavy armor,
nice!

Warm regards, Rick S.

On Sun, 2006-09-24 at 18:32, ErolB1@aol.com wrote:
> I stick pretty close to the book rules for armor. They're simple, and while 
> they might not be accurate or "realistic" they do discourage the wearing of 
> heavy armor just to the extent I want. 
> 
> I've added "fine leather" and "fine chain" to the possible armor types and 
> also chain byrnie (including a "fine" version) and a plate breast & back. These 
> are appropriate to my campaign because I am shooting for a deliberately 
> swashbuckling sort of game. "Robin Hood meets Gandalf the Grey and the Three 
> Musketeers" 
> 
> I make massive use of "called shots," prefering them to any sort of "critical 
> hit" system. One place where this does indirectly change the rules for armor 
> is in making called shots at the chinks & weak points in armor. The basic rule 
> I use is to take a Dx penalty for the location (minimum -2 Dx) plus an 
> additional -1 Dx for each point of armor bypassed. An "eyeslit" shot against a 
> figure wearing 5 pt plate armor is thus -11 Dx: -6 Dx for a called shot to the head 
> plus -5 for the plate armor, but a successful hit bypasses the armor and does 
> double damage. 
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