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Re: (TFT) Rules for armor penalties
I like the DX penalties for criticals being
affected by the armor modifier. Simple and
gives an extra advantage to the heavy armor,
nice!
Warm regards, Rick S.
On Sun, 2006-09-24 at 18:32, ErolB1@aol.com wrote:
> I stick pretty close to the book rules for armor. They're simple, and while
> they might not be accurate or "realistic" they do discourage the wearing of
> heavy armor just to the extent I want.
>
> I've added "fine leather" and "fine chain" to the possible armor types and
> also chain byrnie (including a "fine" version) and a plate breast & back. These
> are appropriate to my campaign because I am shooting for a deliberately
> swashbuckling sort of game. "Robin Hood meets Gandalf the Grey and the Three
> Musketeers"
>
> I make massive use of "called shots," prefering them to any sort of "critical
> hit" system. One place where this does indirectly change the rules for armor
> is in making called shots at the chinks & weak points in armor. The basic rule
> I use is to take a Dx penalty for the location (minimum -2 Dx) plus an
> additional -1 Dx for each point of armor bypassed. An "eyeslit" shot against a
> figure wearing 5 pt plate armor is thus -11 Dx: -6 Dx for a called shot to the head
> plus -5 for the plate armor, but a successful hit bypasses the armor and does
> double damage.
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