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Re: (TFT) House rule on Wizards with Quarterstaff Talent.
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- Subject: Re: (TFT) House rule on Wizards with Quarterstaff Talent.
- From: Ed Thorn <prophesor@yahoo.com>
- Date: Wed, 27 Sep 2006 04:14:48 -0700 (PDT)
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When AM came to our local group, the same question was raised. It was of course good-natured munchkin lawyering, but it passed a certain logical test: The wizard would have to buy the talent, which sets beside other talents that are equivalent to 4 points of DX, and DX costs the same as ST... At least that was one arguement. But The Codex arrived at the same time, so we found the 2+0 rule.
We never had a problem with the logic of 2+0 as a rating for the combined smash-and-blast of a wizards staff. We also let the staff do 1+0 (just the blast) without being swung (placed carefully against a padlock, for example), or 1+2 just as a quarterstaff (possibly to hide it's magical nature), or (and here's the annoying bit) just function as a club.
Since many wizards have really high ST, ( at least in canonic TFT without Mana stats, superscripts, or the like ), the question needs to be answered, "What does the Staff spell add over regular damage, _Whatever_ the regular damage may be?"
Ricks approach handles that most neatly.
This also seems like a good place to remind that a 'staff' can be any shape. "This spell turns any piece of wood into a staff.", is the quote, which we chose NOT to read as 'This spell changes the shape of any piece of wood until it resembles a staff', but rather as 'This spell enchants any piece of wood to cause it to function as a staff.' We saw Staff cast on wands, staves, doors, 'oak knuckles', tankards, bows, and stray bits of wood left as booby traps. It was even discussed to cast Staff on an arrow shaft, so that any attempt to remove the arrow would cause it to explode. I ruled that such use of a Staff would work, but that the impaled victim would be deemed to have the wizard's permission to 'touch' the Staff-shaft, and so the victim could not cause the staff to explode. I then ruled that any assistant of the victim also could not cause the staff to explode, while the staff was lodged in the victim. The arrow would be safe until removed and set down, at which
point the _next_, theoretically unwelcome, toucher of the Staff could cause an explosion.
----- Original Message ----
From: Rick Smith <rsmith@lightspeed.ca>
When I was looking thru the Codex a few months ago I
came across the original wording and so started casting
about for an easier to remember rule. Oen of the local
TFT GM's around here (either Matt or Steve) came up with
the idea of a wizard with a quarterstaff doing both types
of damage but armor protects against both.
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