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(TFT) Re: H3 System Revisited: Skewing the Bell Curve
Dan wrote:D...
Such a system ignores a basic premise of reality: it is easier for
skilled characters to perform simple tasks and harder for unskilled
to perform more difficult ones. The TFT system flies in the face of
that: no matter what your skill level, you are going to succeed or fail
5% of the time.
... After a lot of thought at trying to save the system,
And it shows! This is pretty intricate.
DL #W Red Result
P(5-) P(16+)
...
-4 5 Sum Lowest 3 of 5 White dice
.2342 .0027
-3 4 1-3 Sum Lowest 3 of 4 White dice
.1823 .0072
4-6 Sum Lowest 3 of Green & 4 White dice
-2 4 Sum Lowest of 4 White dice
.1304 .0116
-1 3 1-3 Sum 3 White dice
.0884 .0290
4-6 Sum Lowest 3 of Green & 3 White dice
0 3 Sum White dice
.0463 .0463
+1 3 1-3 Sum 3 White dice
.0290 .0884
4-6 Sum Highest 3 of Green & 3 White dice
+2 4 Sum Highest 3 of 4 White dice
.0116 .1304
+3 4 1-3 Sum Highest 3 of 4 White dice
.0072 .1823
4-6 Sum Highest 3 of Green & 4 White dice
+4 5 Sum Highest 3 of 5 White dice
.0027 .2342
...
I'm still at a bit of a loss here. For -DL's, the player "gets" to
pick the lowest of a set of dice, but for +DL's, he "has" to pick the
highest of the set?
I guess the other thing I'm missing, which I think I'd have to see to
know whether I like it or not, is a table showing odds of a "normal"
(ie not "automatic") hit or miss as a function of DX and DL. Ie I
know that at adjDX 10, on 3 dice, I have a 50% chance of hitting,
plus 5% of critical hit, plus 5% of catastrophic failure. Same
(about) applies at DX 14 on 4 dice.
How does this system skew the odds of "normal" hits and misses?
--
Mark Tapley, Dwarf Engineer
(I haven't cleared my neighborhood)
210-379-4635 Dwarf Phone, 210-522-6025 Office Phone
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