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Re: (TFT) Hex
I LIKE the map. Superimposing a hex grid and square grid one on top of the
other never occurred to me, I was always busy making square hexes and
megahexes.
I REALLY like the weapons, that's one that's been bugging me for years. I
think the initial frustration was that MELEE had these cool weapons counters
in it, remember? then the only thing they were used for was dropped and
thrown weapons.
Craig B
>The HEX
http://gomandi.250free.com/
Thats my Scale Map.
It's drawn on 1/4in graph.
I've found this useful in several aeras. It graphicly resolves issues of reach
and space (especally where poleweapons are concerned) . Remember the fight in
the traler in "Raiseing Arazona"?
I can take items from mailorder catologues and display them pretty
accurately.
Likewise I can take blueprints and floorplans and plug them in suprisingly
painlessly.
chest to make my Dwarfs 'barrel chested'. I mention this because designing
beasties like this is kinda fun. Sorta like playing with legos. Also note that
a giant is a 3 hex critter via its long reach
rather that via bulk.
I haven't had any PC's figure out that they can also design custom weapons for
themselves... along those lines a tripple staff can cover a 40ft circumfrence
(5th weels max around 45ft I believe)
**No more funny shaped buildings with megahexs required and a simple visual
method to resolve quarels over odd or half hexes... can I **
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- References:
- (TFT) Hex
- From: "Jay Carlisle" <selfinflicted_wounds@boardermail.com>