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Re: (TFT) Hex



I LIKE the map.  Superimposing a hex grid and square grid one on top of the
other never occurred to me, I was always busy making square hexes and
megahexes.

I REALLY like the weapons, that's one that's been bugging me for years.  I
think the initial frustration was that MELEE had these cool weapons counters
in it, remember?  then the only thing they were used for was dropped and
thrown weapons.

Craig B

>The HEX

http://gomandi.250free.com/

Thats my Scale Map.
It's drawn on 1/4in graph.

I've found this useful in several aeras. It graphicly resolves issues of reach
and space (especally where poleweapons are concerned) . Remember the fight in
the traler in "Raiseing Arazona"?
I can take items from mailorder catologues and display them pretty
accurately.
Likewise I can take blueprints and floorplans and plug them in suprisingly
painlessly.

chest to make my Dwarfs 'barrel chested'.  I mention this because designing
beasties like this is kinda fun. Sorta like playing with legos. Also note that
a giant is a 3 hex critter via its long reach
rather that via bulk.
I haven't had any PC's figure out that they can also design custom weapons for
themselves... along those lines a tripple staff can cover a 40ft circumfrence
(5th weels max around 45ft I believe)

**No more funny shaped buildings with megahexs required and a simple visual
method to resolve quarels over odd or half hexes... can I **



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