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Re: (TFT) Re: Building; square megahex



If the purpose of a hex grid is to allow game elements to be completely
described by what hex they are in (as in most wargames, as opposed to
fantasy games where locations are also often tracked in detail inside a
single campaign map hex), then it becomes valuable to have river positions
shown clearly, rather than free-form, and it's clearest if they are on
hex-sides (or are considered to effectively fill an entire hex), because
otherwise the map art is showing a different level of detail, and hex
placement can no longer describe which side of a river a unit is on. In
wargames, crossing or fighting across a river is a significant event, and
having the rivers follow hexsides allows the hex a unit counter is placed
in, to clearly show what side the unit is on.

In a role-playing game, of course, the game world theoretically includes
much more detail than would be shown on a map that forced rivers to follow
hexsides on a scale of kilometers, but it can still be useful to show them
that way for purposes of abstraction and calculation. The GM can always
draw more detailed maps when and where the situation calls for them.

PvK
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