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Re: (TFT) HT's views on complexity
OK, I looked it up, and the reference is not quite as clear as I remember it.
(in my head it sounded like GURPS was the Bastard stepchild of TFT and
Champions)
In the introductipon (Page 5, Basic Set, Third Edition, Revised) SJ remarks:
Several Years ago, I designed my first fantasy roleplaying system [edit-
footnote references TFT released in several products from 1977-1980]. It was
good, but it had flaws. For one thing, like other RPGs, it "grew" from a
simple set of rules, and had many inconsistencies. And though it had the
potential to be a universal system, it was never developed past the basic
"fantasy" game world.
[snip]
One important influence was Hero Games' Champions, for the flexibility of its
character-creation system. Another was . . . [Other games are then listed as
well]
Please excuse any typos. they were probably mine, not SJ's.
John
PS, happy new year.
-- "John J Hyland" <johnnyboytmm@juno.com> wrote:
In my GURPS book (3E) I seem to recall SJ mentions the inspiration for GURPS
coming from TFT and Champions. Which I think describes GURPs pretty neatly.
When I am next upstairs I'll look for the quote.
-- "Cris Fuhrman" <fuhrmanator@gmail.com> wrote:
On Dec 30, 2007 9:39 PM, <ErolB1@aol.com> wrote:
> Champions came before GURPS, so it would be GURPS looking like Champions
> rather than Champions looking like GURPS.
>
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