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Re: (TFT) Is it an RPG or really a Tactical RPG?



I am new to this site my self. ( I just recently found out that I was not alone in my love for
  TFT)  I also feel it never came together as  a mainstream RPG, but that was only because
  Metagaming folded before it could really take over and replace the D&D and ADD systems.
  It never really got all the support it should have from Metagaming and the nitwit who owned 
  Metagaming should have sold Steve Jackson (TFT creator) the rights since he had no intention of doing anything with TFT. 
   
  I do like your idea for a campaign, and I have even used TFT as a tactical wargame 
  just for combat sake. The talents if used properly make for a fine system for a RPG, 
  very similar in the way skills are used in Traveller, another favorite of mine. 

Christopher Brandon <brandon@pokemon-seattle.com> wrote:
  Hello all

Former lurker, new poster here.

I always thought the Melee/ Wizard series of games (TFT, Underearth)
never really came together as true RPG's like D&D, T&T, Traveller, etc.
The primary focus was programmed adventures where combat encounters were
the focus over Role-Playing encounters. 

In fact, the system would seem to be more appropriately played as a
Tactical RPG in the style of video games like Final Fantasy Tactics,
Ogre Battle, Fire Emblem, Rondo of Swords, and may others. For those
not familiar, these are combat centered adventures where a story line
progresses from combat to combat and your success in each battle
determines the progression of the epic story line.

This leads me to the idea of Campaigns. This would be an over arching
storyline where combat is the core of the adventure. You would build
your brick of 4 PC characters and as an adventure progress NPC's join,
possibly die, and you can hire mercenaries to fight with you. Your
success or failure determines in each battle the overall storyline
progression. There would be a mix of large battles and small interlude
battles both require you to pick your team prior to combat so as you
build your roster of PC's, NPC's and mercenaries you have to select who
would be good for the battle.

Is this idea of interest to anyone else?

Cheers!
Chris


-----Original Message-----
From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf
Of John J Hyland
Sent: Wednesday, April 23, 2008 8:59 PM
To: tft@brainiac.com
Subject: Re: (TFT) Lords of UnderEarth to TFT

I looked it over again recently, with an eye toward modifying it for a
mass combat for TFT NPCs and using PCs as Leaders.

I did not get very far yet, but summarized a few observations here:

http://tft.brainiac.com/archive/0802/msg00073.html


At some point I will flesh out the effects table for combat, add a few
more PC as leader options, and post my half baked ideas here. Until
then all I have are the observations and half baked ideas above.

John

PS. Now I need to go check out your efforts on the WIKI page.



-- Marc Gacy wrote:
Hello all,

I was just re-reading Lords of UnderEarth and I came across the TFT
conversion. Has anybody used it? Does it seem fair? I summarized it on
the Wiki pages with my suggestion that valuation should be changed to
(ST + adjDX + 2*armor)/15, but I haven't really gotten any further.

- Marc
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